2–1b: OSC1 Multisample
"Oscillator Mode" Drums
These parameters appear when the Oscillator Mode is set to
[000...031 (INT), 032...047 (USER),
This selects a drum kit.
For 000(INT)–047(USER), you can use Global P5: Drum Kit
to edit the instrument assignments.
Drum Kit Frequency
[–2[32'], –1[16'], +0[8'], +1[4']]
This adjusts the pitch in octave units. When using a drum
kit, set the Octave to 8'.
When editing a drum program, you must set this
parameter to 8'. With other settings, the sounds of the
drum kit will be assigned to the wrong notes of the
This adjusts the location of the instruments in the selected
drum kit. Unless you need to change this, leave it at 0.
This adjusts the pitch in one-cent units.
The pitch of each drum kit can be adjusted in Global P5:
Freq Ofs (Frequency Offset)
This adjusts the pitch by increments of 0.1 Hz. Frequency
Offset is different from Tune in that, when used to detune
the two oscillators, it can create a constant beat frequency
across the range of the keyboard.
▼2–1: Menu Command
• 0: Write Program ☞p.73
• 1: Exclusive Solo ☞p.73
• 2: Copy Oscillator ☞p.74
• 3: Swap Oscillator ☞p.74
For more information, please see "Program: Menu
Command" on page 73.
[–10.0Hz ... +10Hz]
PROG P2: OSC/Pitch 2–2: OSC1 Pitch
2–2: OSC1 Pitch
This page contains all of the settings for Oscillator 1's pitch
modulation. For example, you can:
• Specify pitch bend controlled by the joystick X (or an
incoming pitch bend message) set to independent Bend
Up and Bend Down, or controlled by an incoming
message CC#16 (the ribbon control message etc).
• Use Pitch Slope to control how the pitch changes when
you play up and down the keyboard.
• Assign AMS modulation for pitch.
• Set up initial amounts of pitch modulation from the
Pitch EG and LFO1/2, as well as AMS modulation of
LFO and EG amounts.
• Set up Portamento.
Normally, this should be set to the default of +1.0.
Pitch Slope, pitch, and note
Positive (+) values cause the pitch to rise as you play higher
on the keyboard, and negative (–) values cause the pitch to
fall as you play higher on the keyboard.
When this is set to 0, playing different notes on the keyboard
won't change the pitch at all; it will be as if you're always
playing C4. This can be useful for special effects sounds, for
Specify in semitones how the pitch will change when CC#16
With a positive (+) setting, the pitch will rise when the value
of CC#16 is higher than the center value of 64. With a
negative (–) setting, the pitch will fall.
Specify in semitones how the pitch will change when the
joystick is moved to the right (or when a pitch bend message
is received). For normal pitch bend, set this to a positive
Note on keyboard