You can specify up to four drum samples. The process is the
same as for the Single or Double multisample settings in
Program mode. Bottom Vel. and Xfd specify the velocity
zone in which DS1, 2, 3, and 4 will sound.
DS1 (High): (Drumsample1 High)
These are the settings for the ﬁrst (High) velocity zone.
If you want to create a simple setup using only one drum
sample, make the appropriate settings in DS1, and then set
Bottom Vel. to 1 and Xfd to Off.
On (checked): Check this if you want to use DS1 (High). The
selected drum sample will sound.
Off (unchecked): DS1 (High) will not be used. The drum
sample will not sound.
Note: Normally, you will start by using DS1 (before using
DS1–4). If you don't want to switch drum samples by
velocity, turn on only DS1. If you're using multiple velocity-
switched drum samples, make settings as follows.
One velocity zone
DS1: On, DS2: Off, DS3: Off, DS4: Off
Two velocity zones
DS1: On, DS2: On, DS3: Off, DS4: Off
Three velocity zones
DS1: On, DS2: On, DS3: On, DS4: Off
Four velocity zones
DS1: On, DS2: On, DS3: On, DS4: On
Specify the DS1 drum sample by bank and drum sample
Bank selects either Mono or Stereo drum samples. However,
stereo drum samples will use twice as many voices as mono
Mono: Monaural drum samples.
Stereo: Stereo drum samples.
When you press the Drumsample Select popup button a
drum sample list will appear, allowing you to choose drum
samples from the list.
Use the tabs to choose a category, and then choose a drum
sample from within the category. Press the OK button to
execute, or press the Cancel button to cancel.
It is not possible to edit the category names of drum
samples, or to re-assign the category.
If you choose "Bank" Mono:
Mono drum samples will be displayed. The L-channel or R-
channel of the stereo drum samples selectable via Bank:
Stereo can also be selected as mono drum samples. In these
cases, –L or –R is shown following the drum sample of the
If you choose "Bank" Stereo:
Only stereo drum samples will be displayed.
This lets you play the selected drum sample backwards,
without looping. However, some preset drum samples
cannot be reverse-played, and consequently, they cannot be
On (checked): The drum sample will play back in reverse.
[List of installed Drumsample]
The location at which reverse playback starts and ends is
already speciﬁed for each drum sample.
Off (unchecked): The drum sample will play back normally.
Ofs (Start Offset)
In addition to simply starting playback from the beginning,
drum samples can have up to 8 different pre-programmed
alternate starting points. However, you can't select drum
samples for which start and offset are not speciﬁed.
With drum samples, the Start Offset speciﬁes whether to use
the normal start point (Off), or to use one of the alternate
start points (1st–8th).
Some drum samples may have fewer than 8 pre-
programmed points, in which case only the available points
can be selected.
Lvl (Amp Level)
Speciﬁes the volume.
Keys for which a value of +99 is speciﬁed will sound at a
volume twice as high as the amp level of the program which
uses that drum kit. Keys for which a value of 0 is speciﬁed
will sound at the volume of the amp level of the program
which uses that drum kit. Keys for which a value of –99 is
speciﬁed will not sound.
Bottom Vel. (Bottom Velocity)
This sets the lowest velocity at which the drum sample will
sound. DS1's Bottom Vel. can be equal to, but not lower
than, than that of DS2.
Xfd (Xfade Range)
This speciﬁes the velocity range starting at Bottom Vel. over
which DS1 will fade-out and DS2 will fade-in.
For instance, if the Bottom Vel. is set to 64, and the Xfd is set
to 20, DS2 will start to fade in at velocities of 84 and below.
When velocities are within the Xfd, the Oscillator will use
twice as much polyphony as it would normally.
Note: You can only fade between two zones at once.
Xfade Curve [Lin(Linear), Pwr(Power), Lyr(Layer)]
This controls the volume curve of the crossfade. Lin and
Pwr (short for Equal Power) let you ﬁne-tune the way that
the two drum samples mix together; one or the other may be
more appropriate for a given pair of drum samples. Lyr
(Layer), true to its name, lets you layer the two drum
samples together without any crossfading.
Lin(Linear) means that the two samples will each be at 50%
of their full volume in the middle of the crossfade.
Sometimes, this may create a dip in the volume level; if so,
try using Pwr(Power) instead.
Pwr(Power), short for Equal Power, means that the two
samples will each be at around 70% of their full volume in
the middle of the crossfade. Sometimes, this may create a
bump in the volume level, in which case you might try
selecting Lin(Linear) instead.