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1. Contest Number Memory
The [ # ] key allows storage of a message of up to
20 characters in length. Within this message, a con-
test sequential serial number may be imbedded dur-
ing the programming process by sending "???" (three
Question Marks) in the place where the contest num-
ber is desired. The Question Marks should be sepa-
rated only by a letter space, not by a word space. Thus,
to send "5NN 001, 5NN 002," and so forth, you send
"5NN ???" (not "5NN ? ? ?") during memory storage.
A contest number may only be imbedded in the
memory location activated by [#] key.
You can manually increment or decrement the num-
ber (in case you need to repeat or "catch up" to the
correct contest number) by pushing the [ #UP ] key to
increment, or the [ #DWN ] key to decrement.
To reset an arbitrary contest number (in the middle
of the contest, when you may have been using a differ-
ent transceiver on a different band, for example), se-
lect menu selection 7-3 . Now rotate the Main Dial to se-
lect the next-to-be-used contest number, and press
[ ENT ] to save your new number and exit.
To abbreviate certain numbers in the contest ex-
change, select menu selection 7-6 . In this Menu area,
substitutions of Morse letters for (longer) numbers can
be accomplished. For example, the keyer may be com-
manded to send "T" for "Zero," "A" for "One," "U" for
"Two," and "N" for "Nine" while leaving all other num-
bers in their normal (longer) formats.
See the chart below for details of the selections
available.
C
N
ONTECT
UMBER
M
S
ENU
ELECTION
Number
( Standard Morse )
0
– – – – –
1
• – – – –
2
• • – – –
3
• • • – –
5
• • • • •
7
– – • • •
8
– – – • •
9
– – – – •
ø The standard Morse zero (0) can alternately be
sent as "O" ( – – – ).
4-Digit Contest Number Format
Default
Truncated
XXXX
XXX
MARK-V FT-1000MP Operating Manual
R
C
EMOTE
ONTROL
"C
•EF
UT
ORMAT
"7-6"
Number
( Cut Morse )
ø
"T"
"A"
• –
"U"
• • –
"V"
• • • –
"E"
"B"
– • • •
"D"
– • •
"N"
– •
Disabled
N/A
OFF
N/A
Advanced Features
O
PERATION
To select between three-digit contest numbers (e.g.
"599001") and four digit contest numbers (e.g.
"5991234"), select menu selection 7-6, then rotate the
Sub Dial to the final selection, which is the number of
playback digits. Select the desired number of digits,
then press [ ENT ] to save the setting and exit. Note
that, if you begin with a three-digit contest number, the
MARK-V FT-1000MP will automatically switch over to
four-digit numbering after QSO #999, so it generally is
best to select three-digit numbering.
2. CQ or ID Memory
The [ ID ] key allows storage and recall of any mes-
sage of up to 20 characters in length. Because of the
convenient location of [ ID ] key on the FH-1 Remote
Control Keypad option, this memory location is most
ideally suitable for your main "CQ TEST" message or
for your callsign (for one-touch use in a pile-up, for
example).
3. User Message Memories 1 - 4
Keys [ CH 1 ] ~ [ CH 4 ] allow storage and recall of
messages of up to 50 characters in length. These
memory locations are more suitable for longer mes-
sages which cannot be programmed into the "Contest
Number" or "ID" memory locations.
4. Message Storage
The [ STO ] key is used in the message memoriza-
tion process. Push [ STO ] followed by one of the mes-
sage playback keys ( [ # ] , [ ID ] , or [ CH 1 ] ~ [ CH 4 ] ), then
send (on your keyer paddle) the message to be stored,
then press the [ STO ] key to terminate the memory stor-
age process.
5. Message Monitor
(Playback without Transmitting)
The [ MONI ] key may be used to review the con-
tents of a memory location, or to determine the next-
to-be-used contest number, without transmitting the
message over the air.
To use this feature, the [ MONI ] key on the front panel
of the transceiver must be turned off. The reason for
this is that the [ MONI ] key activates the RF keying moni-
tor, which requires a transmitted signal in order to func-
tion.
To check the contents of the "ID" memory slot, for
example, press [ MONI ] then [ ID ] . You will hear the
message which currently is stored in the "ID" slot in
the speaker or headphones. To check to see what the
next-to-be-sent contest number is (in case you've for-
gotten, etc.), press [ MONI ] then [ # ] . The contents of
the "#" memory slot will be played (e.g. "599388 BK"),
and the contest number will not increment after play-
page 77

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