Early Ref.; Gate Reverb; Reverse Gate - Yamaha Magicstomp Effect List

Guitar effects processor
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Early Ref.

Early reflections.
Parameter
Display
Type
TYPE
Initial Delay
IDLY
FB. Gain
FB
Room Size
SIZE
Liveness
LIVE
Diffusion
DIFF
Density
DNST
ER Number
ERNO
High Ratio
HRAT
High Pass Filter
HPF
Low Pass Filter
LPF
Mix
MIX

Gate Reverb

Early reflections with gate.
Parameter
Display
Type
TYPE
Initial Delay
IDLY
FB. Gain
FB
Room Size
SIZE
Liveness
LIVE
Diffusion
DIFF
Density
DNST
ER Number
ERNO
High Ratio
HRAT
High Pass Filter
HPF
Low Pass Filter
LPF
Mix
MIX

Reverse Gate

Early reflections with reverse gate.
Parameter
Display
Type
TYPE
Initial Delay
IDLY
FB. Gain
FB
Room Size
SIZE
Liveness
LIVE
Diffusion
DIFF
Density
DNST
ER Number
ERNO
High Ratio
HRAT
High Pass Filter
HPF
Low Pass Filter
LPF
Mix
MIX
Range
Small Hall, Large Hall, Random,
Reverse, Plate, Spring
0.0 to 500.0 ms
–99 to +99%
0.1 to 20.0
0 to 10
0 to 10
0 to 100%
1 to 19
0.1 to 1.0
Thru, 21.2 Hz to 8.00 kHz
50.0 Hz to 16.0 kHz, Thru
0 to 100%
Range
Type-A, Type-B
0.0 to 500.0 ms
–99 to +99%
0.1 to 20.0
0 to 10
0 to 10
0 to 100%
1 to 19
0.1 to 1.0
Thru, 21.2 Hz to 8.00 kHz
50.0 Hz to 16.0 kHz, Thru
0 to 100%
Range
Type-A, Type-B
0.0 to 500.0 ms
–99 to +99%
0.1 to 20.0
0 to 10
0 to 10
0 to 100%
1 to 19
0.1 to 1.0
Thru, 21.2 Hz to 8.00 kHz
50.0 Hz to 16.0 kHz, Thru
0 to 100%
Type of early reflection simulation
Initial delay before reverb begins
Feedback gain
Reflection spacing
Early reflections decay characteristics (0 = dead, 10 = live)
Reflection diffusion (left–right reflection spread)
Reflection density
Number of early reflections
High-frequency feedback ratio
High-pass filter cutoff frequency
Low-pass filter cutoff frequency
Mix level
Type of early reflection simulation
Initial delay before reverb begins
Feedback gain
Reflection spacing
Early reflections decay characteristics (0 = dead, 10 = live)
Reflection diffusion (left–right reflection spread)
Reflection density
Number of early reflections
High-frequency feedback ratio
High-pass filter cutoff frequency
Low-pass filter cutoff frequency
Mix level
Type of early reflection simulation
Initial delay before reverb begins
Feedback gain
Reflection spacing
Early reflections decay characteristics (0 = dead, 10 = live)
Reflection diffusion (left–right reflection spread)
Reflection density
Number of early reflections
High-frequency feedback ratio
High-pass filter cutoff frequency
Low-pass filter cutoff frequency
Mix level
16
Description
Description
Description

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