4. If you want to choose programs by sub‐category,
press the "Jump to Sub" button to access the Sub
Category/Prog Select menu.
Press a tab on the left to select a sub category.
Select a program as described in step 3.
To confirm your choice, press the OK button. If you
want to cancel, press the Cancel button. You will return
to the main category.
5. If you're happy with the selected program, press
the OK button to close the menu.
If you press the Cancel button, your selection here will
be discarded, and you will return to the program that
had been selected immediately before you opened the
Note: If you press the popup button to the left of
"Program Select," the Bank/Program Select menu
organized into banks will appear. The procedure is the
same as described in "Selecting Programs by Category
For other ways to select Programs, see "Selecting
Programs" on page 21 of the Operation Guide.
Program Bank Contents
The KROME has a total of 1,033 programs. When the
unit is shipped from the factory, the internal memory
contains 640 preload programs and 265 GM programs
for immediate use. The remaining 128 programs are
initialized programs, provided for you to save your
own original programs. You are also free to edit and
overwrite any of the programs in banks A–F, but not
the programs of banks GM–g(d).
Program bank contents
Here's how to select a combination.
For more about combinations, see "Combination
mode" on page 10.
1. Press the COMBI button to enter Combination
The COMBI LED will light up.
Once you're in Combi mode, you can select and play
Combinations by either bank/number or category, in
the same way as you did Programs.
Combination bank contents
GM2 capital programs
GM2 variation programs
GM2 drum programs
Using controllers to modify
Joystick, SW1 and SW2
The joystick (see page 5) and SW1/SW2 (see page 5)
located on the left side of the KROME's front panel are
controllers for you to use while performing. You can
use these controllers to modify the sound.
The effect produced by each controller will differ for
each Program or Combination. In addition to the
typical functions, the controllers in some cases might
have the effect of emphasizing individual sounds, or
might apply a combination of several effects. So try
them all out to see what each controller does for the
Standard Joystick functions
Move the joystick...
Forwards (away from yourself )
Backwards (towards yourself )
The realtime controllers (see page 5) located on the left
side of the front panel are used to control the sound
while playing a program or combination, or for simple
sound editing. They are also used to control the
1. Press the SELECT button to choose the functions
that knobs 1–4 will control (the corresponding
LED will light up).
The knobs will control the sound if TONE or USER are
selected, or the arpeggiator if ARP is selected.
2. Turn knobs 1–4, and notice how the sound, effects,
or arpeggio pattern changes.
When you turn a knob, a popup will appear on the
display, indicating the name of the controller and its
• If SELECT TONE is selected, the knobs will control
the filter cutoff, filter resonance, filter EG intensity,
and filter EG release time respectively.
• If SELECT USER is selected, knobs 1–4 will control
a wide variety of parameters individually assigned
by each program or combination. In many (but not
all) cases, knobs 1 and 2 will control synth
parameters, knob 3 will control the depth of a
modulation effect such as chorus, and knob 4 will
control reverb depth.
• For details on SELECT ARP, refer to the next
Pitch bend down
Pitch bend up
Filter LFO (wah)