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Reed Model
This oscillator is a physical model which simulates
woodwind reed instruments such as a saxophone or oboe.
By using key velocity or the modulation wheel to control
Pressure (the strength with which the reed is blown), you
can use performance expressions that are very close to
those of an actual woodwind instrument. Also, by
modulating the characteristics of the reed, you can
produce tonal changes that correspond with the way in
which a reed is blown.
Signal Flow
Bell Character
Reed Model
Reed Model
Reed Character
Inst Type
Specify the vibrational
Select a model to specify the bore length
characteristics of the reed
and shape of the instrument to be simulated
Presure Specify the force of the breath that is blown into the reed
{
Noise
Specify the amount of breath noise
1–3a
1–3b
1–3c
1–3e
1–3f
1–3a: Inst Type
Inst Type
Selects the type of instrument whose bore shape and
reed characteristics will be simulated.
Hard Sax 1, Hard Sax 2, Hard Sax 3, Soft Sax
1, Soft Sax 2, Double Reed 1, Double Reed 2,
Bassoon, Clarinet, Flute 1, Flute 2, Pan Flute,
Ocarina, Shakuhachi, Harmonica 1, Harmonica
2, Reed Synth
Jump Bend:
JS(+X) (Joystick +X)
Specifies how the pitch will change when the joystick
is moved in the +X direction (toward the right).
If this is checked, the pitch will rise in steps by
changing the resonance of the bore, as on a flute.
If this is unchecked, the pitch will rise smoothly, as
on most synthesizers.
Peaking EQ
Wave Shape
1–3d
[Hard Sax 1...Reed Synth]
JS(-X) (Joystick -X)
Specifies how the pitch will change when the joystick is
moved in the –X direction (toward the left).
If Jump Bend (+X) and Jump Bend (–X) are
checked, notes may not sound depending on
the position of the joystick and the pitch range
setting.
For details on setting the pitch range of the
joystick, refer to "1–2c: Pich Bend."
1–3b: Breath Pressure
EG
Selects the EG which will control pressure.
For details on the settings for each EG, refer to
"Program P6" for EG 1–4, and "4–3: Amp EG" for
Amp EG.
Intensity (Pressure EG Intensity)
Specifies the depth and direction of the effect that the
EG will have on the pressure.
AMS1 (Alternate Modulation Source 1)
Selects a modulation source 1 ( p.48 of this manual)
that will control pressure. If you select After Touch,
pressing down on the keyboard will produce the effect
of the instrument being blown strongly. If you select
Joy Stick (X), moving the joy stick toward the right
will produce this effect.
Intensity (Pressure AMS1 Intensity)
Specifies the depth and direction of the change in
pressure controlled by AMS1.
AMS2 (Alternate Modulation Source 2)
Selects a modulation source 2 ( p.48 of this manual)
that will control pressure.
Intensity (Pressure AMS2 Intensity)
Specifies the depth and direction of the change in
pressure controlled by AMS2.
Breath Noise
Specifies the volume level of the breath noise.
Since this uses the signal from the noise generator, the
filter of the noise generator can be used to modify the
tone of the noise.
[EG 1...EG 4, AmpEG]
[–99...+99]
[Off...MIDI:CC#83]
[–99...+99]
[Off...MIDI:CC#83]
[–99...+99]
[0...99]
27

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