6: Live Stage
This effect simulates the reverb characteristics and natural ambience of a large, live-performance
7: Wet Plate
This effect simulates the reverb characteristics of a steel-plate reverb, with pronounced density.
8: Dry Plate
This effect simulates the reverb characteristics of a steel-plate reverb, with a light density.
9: Spring Reverb
This effect simulates the reverb characteristics of a spring reverb.
Reverb Time (Time)
High Damp (H.Dmp)
Pre Delay (P.Dly)
Early Reﬂection Level
EQ Low (EQ.L)
EQ High (H)
For effects 1 to 9, dynamic modulation (16C) can be used to control the DRY:EFF balance.
The time over which the reverb effect will last
High frequency decay
0 = bright reverb
99 = dark reverb
The delay between the original sound and the early
The level of the early reﬂections
Low EQ cut and boost
High EQ cut and boost