Adobe AUDITION 3 User Manual page 162

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Sets the percentage of source audio to leave in the effect. In general, the more reverb you add, the lower the
Dry
volume of the original signal. In most cases, 90% works well.
To add spaciousness to an instrument, keep the dry signal higher, or at 100%. If you're trying to achieve a special
effect with reverb, you might want to reduce the volume of the original signal. If the reverb is so great that audio
begins to clip, try reducing both the dry and the reverberated signal strength.
Sets the percentage of reverb to place in the effect. To add spaciousness to a track, keep the percentage of reverb
Wet
lower than the percentage of the original signal. However, you may want to increase the percentage to simulate
physical distance from the audio source (where reverb is heard in greater proportions to the original signal).
Sum Left And Right Inputs
Select this option for faster processing, but leave it unselected for a fuller and richer stereo effect.
Studio Reverb effect
Like the other reverb effects, the Reverb > Studio Reverb effect simulates acoustic spaces. It is faster and less
processor-intensive than the other reverb effects, however, because it isn't convolution-based. As a result, you can
make real-time changes quickly and effectively in Multitrack View, without freezing effects on a track.
See also
"Applying effects in Edit View" on page 106
"Applying effects in Multitrack View" on page 107
"Use effect presets" on page 104
"Add preroll and postroll to effects previews" on page 107
Studio Reverb options
Sets the room size.
Room Size
Adjusts the amount of reverberation decay in milliseconds.
Decay
Controls the percentage of echoes that first reach the ear, giving a sense of the overall room size.
Early Reflections
Too high a value can result in an artificial sound, while too low a value can lose the audio cues for the room's size.
Half the volume of the original signal is a good starting point.
Varies the reverb signal between the stereo channels. A full left setting produces a mono reverb signal.
Stereo Width
Specifies the highest frequency at which reverb can occur.
High Frequency Cut
Specifies the lowest frequency at which reverb can occur.
Low Frequency Cut
Adjusts the amount of attenuation applied to the high frequencies of the reverb signal over time. Higher
Damping
percentages create more damping for a warmer reverb tone.
Simulates the absorption of the reverberated signal as it is reflected off of surfaces, such as carpeting and
Diffusion
drapes. Lower settings create more echoes, while higher settings produce a smoother reverberation with fewer
echoes.
Sets the percentage of source audio to output with the effect.
Dry
Sets the percentage of reverb to output.
Wet
Combines the left and right channels of a stereo waveform before processing occurs.
ADOBE AUDITION 3.0
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User Guide

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