Saving A Patch You've Created ([Write]) - Roland Juno-Stage User Manual

Roland juno-stage: user guide
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Saving a Patch You've Created
([WRITE])
Changes you make are temporary, and will be lost when you turn off
the power or select another patch. If you want to keep the patch you
modified, you must save it to internal user memory.
When you edit the settings of a patch in Patch mode, an "*" will be
shown in the PATCH PLAY screen.
If you've edited a patch in Performance mode, you should also save
the performance after saving the patch (p. 133).
When you save, the data that previously occupied the save
destination will be overwritten.
1.
Edit a patch.
2.
Press [WRITE].
The PATCH NAME screen will appear.
If you're in Performance mode, the WRITE MENU screen will
appear. Pressing [3 (PAT/RHY)] will access the PATCH NAME
screen.
3.
Assign a name to the patch.
For details on assigning a name, refer to p. 44.
4.
When you've finished assigning a name, press [7 (WRITE)].
A screen allowing you to select the save destination will appear.
5.
Use the VALUE dial, [DEC] [INC], or [
destination patch number.
If you press [5 (COMPR)] to apply a check mark (✔), you'll be
able to play the save-destination patch (Compare function).
6.
Press [7 (WRITE)].
A confirmation message will appear.
If you decide to cancel, press [6 (CANCEL)].
7.
Press [7 (EXEC)] to save the patch.
Never turn off the power while data is being saved.
] [
] to select the save-
Chapter 8. Detailed Editing for Patches
Note when selecting a waveform
The JUNO-STAGE uses complex PCM waveforms as the basis for its
sounds. For this reason, you should be aware that if you specify a
waveform that is very different than the original waveform, the result
may not be what you expect.
The JUNO-STAGE's internal waveforms can be categorized into the
following two types.
One-shot:
These are sounds with a short decay time. One-shot waveforms
contain the entire duration of the sound from the attack until it
decays to silence. Some of these waveforms capture a complete
sound such as a percussion instrument, but there are also many
attack component sounds such as the hammer strike of a piano
or the fret noise of a guitar.
Loop:
These are sounds with a long decay, or sustaining sounds.
Looped waveforms will repeatedly play a portion of a sound
once it has reached a relatively stable state. These sounds also
include numerous component sounds, such as a vibrating piano
string or a resonating pipe.
The following illustration shows an example of a sound created by
combining a one-shot waveform with a loop waveform. (This example
is of an electric organ.)
fig.Waveform1-e.eps
TVA ENV for looped Organ
TVA ENV for one-shot Key
waveform (sustain portion)
-click waveform (attack portion)
Level
+
Time
Note off
Note when selecting a one-shot waveform
It's not possible to use the envelope settings to give a one-shot
waveform a longer decay than the original waveform contains,
or to make it a sustaining sound. Even if you made this type of
envelope setting, you would be trying to bring out something
that doesn't exist in the original waveform.
Note when selecting a looped waveform
Many acoustic instruments such as piano or sax are marked by
a sudden change in timbre at the very beginning of the sound,
and this rapid change is what gives the instrument its distinctive
character. When using these waveforms, it's best to use the
complex tonal changes in the attack portion of the sound without
attempting to modify them; use the envelope only to modify the
decay portion of the sound as desired. If you use the envelope to
modify the attack as well, the envelope settings will be affected
by the attack of the waveform itself, and you may not get the
result you intend.
fig.Waveform2-e.eps
Level
Tone change stored
with the wave
Envelope
for the TVF filter
Resulting
tone change
Resulting TVA ENV
change
=
Note off
Looped portion
Time
97

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