Yamaha VP-1 Owner's Manual
Yamaha VP-1 Owner's Manual

Yamaha VP-1 Owner's Manual

Virtual acoustic synthesizer
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  • Page 2 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Name des lmporteurs. Dies bezieht sich nur auf die von der YAMAHA EUROPA GmbH vertriebenen Produkte.
  • Page 3 Owner’ s Manual Thank you for your purchase of the Yamaha VP1 Virtual Acoustic Synthesizer. The VP1’s revolutionary VA sound system offers a range of sounds and performance features not available from ordinary synthesizers. Please read through this manual to familiarize yourself with the VP1’s operation and its many superlative functions.
  • Page 4 You can try to improve the sound by manipulating a host of seemingly arbitrary settings, but the process frequently becomes tedious and discouraging. Yamaha’s VA system changes this picture entirely. Operation is intuitively reasonable, and the resulting sound is far more realistic.
  • Page 5 Generally speaking, each controller governs a single parameter. But each time you change the voice, the VP1 changes the parameter assignments accordingly — ensuring that you always have significant control over the most important features of the voice you are playing. You are also free to rearrange the parameters among the different controllers so as to achieve the configuration best suited to your own playing style.
  • Page 6 Using The Manual The manual you are holding is divided into two main sections — BASICS and REFERENCE. BASICS This section introduces you to basic information that will help you become familiar with your synthesizer. The section explains various precautions, tells you how to connect up the synthesizer, takes you through a trial run, and describes the basic principles of operation and sound production.
  • Page 7 Notations The following notational conventions are used throughout the manual to enhance clarity and readability. PLAY Denotes the PLAY button. All buttons are indicated by a rounded rectangular border enclosing the button (function) name. Note that the function name also appears on the synthesizer panel directly above or below the corresponding button.
  • Page 8: Table Of Contents

    Contents All page numbers begin with a letter indicating the section: “B” for BASICS, or “R” for REFERENCE. Controls and Connectors • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • Top Panel Rear Panel Front Side...
  • Page 9 Contents Memory Configuration • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • System Data Voice Data Floppy Disks...
  • Page 10 Contents Outline • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • Performance and Status •...
  • Page 11 Contents Outline • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • SYSTEM Functions •...
  • Page 12 BASICS PART...
  • Page 13 Chapter 1 Setting It Up This chapter introduces the VP1’s various controls and connectors, and explains how to connect everything up. Users unfamiliar with the VP1 should read this chapter carefully. BASICS 1 - 1 Chapter 1 Setting It Up...
  • Page 14: Controls And Connectors

    Controls and Connectors Top Panel ( 1 ) MODULATION BALL PITCH wheel MODULATION 1 wheel MODULATION 2 wheel Controller LEDs MODULATION BALL CONTROLLER 1 CONTROLLER 2 AFTER TOUCH PITCH MODULATION 1 MODULATION 2 PHONES (2) (3) (4) Use this ball to simultaneously control two different parameter values during performance.
  • Page 15 (6) (7)(8) PLAY SYSTEM DISK STORE VOLUME CS 1 (9) (10) PLAY button SYSTEM button DISK button Each button selects the corresponding mode. The PLAY button always switches the display to the initial PLAY screen. ( STORE button Stores an edited voice to internal memory, or copies an existing voice to another location (a different “voice number”).
  • Page 16 (13) QUICK EDIT EQ LOW EQ LO-MID EQ HI-MID AT FOLLOW VEL SENS POR TIME LFO DEPTH LFO SPEED LFO DELAY EG ATTACK EG DECAY EG SUSTN (14) (13) QUICK EDIT selectors ( Use these to select the functions to be controlled by the QUICK EDIT sliders.
  • Page 17 (19) (20) DEC/NO INC/YES EXIT ENTER (22) (21) (23) (19) Dial Use to switch voices or to change a numerical or character value. The magnitude of change varies in proportion to the speed of dial rotation. (20) DEC/NO button INC/YES button Press to increment or decrement a numerical or character value, or to answer “YES”...
  • Page 18: Rear Panel

    Rear Panel YAMAHA MODEL VP1 AC INLET POWER (1) (2) Power-cord connector POWER switch ELEMENT jacks: L/MONO, R OUTPUT jacks: L/MONO, R ELEMENT 4 ELEMENT 3 L/MONO L/MONO (3) Connects to the AC power cord supplied with the VP1. (Please do not use any other power cord with the VP1.)
  • Page 19 FOOT CONTROLLER PORTAMENTO SUSTAIN FOOT VOLUME SCENE (5) (6) (7) (8) PORTAMENTO and SUSTAIN jacks Each of these jacks accepts connection to an FC4 or FC5 foot switch. A foot switch connected to the SUSTAIN jack operates as a damper pedal; a foot switch connected to the PORTAMENTO jack controls the portamento effect.
  • Page 20: Front Side

    Connects to standard stereo headphones. Headphone impedance should be between 8 and 150 ohms. Yamaha recommends the use of model HPE-170 headphones. This jack connects to a BC2 or BC1 breath controller (sold separately). Like other controllers, the breath controller provides dynamic control over one of the assignable sound parameters.
  • Page 21: Connecting The Power Cord

    Important • Be sure that the wall socket is rated for 120V (USA and Canada) or 220-240V (Europe) general domestic use. Wall socket Power cord Connecting the System YAMAHA MODEL VP1 AC INLET POWER ELEMENT 4 ELEMENT 3 L/MONO L/MONO...
  • Page 22: Connecting The Controllers

    Feel free to experiment with different configurations. Foot Controllers Plug the two FC7 foot controllers into the appropriate jacks on the rear panel. Recommended: FOOT CONTROLLER 1 Alternative: SCENE YAMAHA MODEL VP1 AC INLET POWER ELEMENT 4 ELEMENT 3 ELEMENT 2 ELEMENT 1...
  • Page 23 Foot Switch Plug the FC4 foot switch into the SUSTAIN or PORTAMENTO jack on the rear panel. Recommended: YAMAHA MODEL VP1 AC INLET POWER SUSTAIN Alternative: YAMAHA MODEL VP1 AC INLET POWER PORTAMENTO Breath Controller The VP1 accepts connection of an optional breath controller (model BC2 or BC1). The breath controller connects to the breath-controller jack on the front panel.
  • Page 24: Connecting Amplifiers Or Mixer

    L/MONO jack becomes the left pan; the channel connected to the R jack becomes the right pan. Note that you can make the same kind of connection to an MTR (CMX series), cassette deck, or similar such audio device. YAMAHA MODEL VP1 AC INLET POWER...
  • Page 25 You can connect each of the ELEMENT jacks to a different mixer channel. (For monaural operation, connect the four L/MONO outputs only.) By also connecting the two OUTPUT jacks to the mixer, you can get up to ten channels of output at one time. YAMAHA MODEL VP1 AC INLET POWER...
  • Page 26: Midi Connection

    MIDI module from the VP1. The following figures show some typical MIDI configurations. To control the VP1 from an external keyboard or MIDI controller: To control an external synthesizer or MIDI module from the VP1: YAMAHA MODEL VP1 AC INLET POWER ELEMENT 4...
  • Page 27 To record to, or play back from, a sequencer or computer: YAMAHA MODEL VP1 AC INLET POWER ELEMENT 4 ELEMENT 3 ELEMENT 2 L/MONO L/MONO L/MONO Rear panel Macintosh + CBX-205 set MIDI IN MIDI OUT Configuration of a “live” system...
  • Page 28: Reference: 3

    The Floppy Disk The floppy disk included in the VP1 package contains a copy of the data stored in the VP1’s internal memory at time of shipping. You can use this floppy disk to restore the original environment at any time. ( •...
  • Page 29 MIDI The VP1’s MIDI capability significantly expands the range of performance opportunities available to you. This page presents a brief overview of the VP1 MIDI. What is MIDI? MIDI (“Musical Instrument Digital Interface”) is the internationally recognized standard interface for music-related digital communication among electronic instruments, computers, sequencers, and related devices.
  • Page 30 Chapter 2 Trying It Out This chapter guides you through a trial run with the VP1, and explains how to play the built-in demo selections. BASICS 2 - 1 Chapter 2 Trying It Out...
  • Page 31: First Try

    First Try Now that you have connected up the VP1 as described in Chapter 1, you are ready to try it out. Checking the Sound Output First, let’s check that the VP1 correctly generates sound. Procedure Press the POWER switch on the rear panel. Switch on the power to the amplifiers.
  • Page 32: Trying Some Voices

    Trying Some Voices The VP1’s internal memory comes loaded with 64 voices: four banks (A to D) of 16 voices each. The next procedure illustrates the various methods for switching to different voices. Try playing a few of the voices to see how they sound. When you select a voice, the voice’s category and name appear in large letters at the center of the display.
  • Page 33: Using The Controllers

    Using the Controllers Now let’s try using the parameter controllers and scene controller to alter the sound of “The sound of the Waterbell voice (voice A02)”. Important • The procedure below assumes that factory-default values are in effect for the Tone Generator ( 10) settings.
  • Page 34 Play on the keyboard while slowly sliding the SCENE CONTROLLER all the way to the left. The sound of the voice changes continuously as you slide the scene controller. The scene controller allows you to make smooth changes between scenes. Press SCENE2 LED comes on.
  • Page 35 Using Quick Edit The VP1’s Quick Edit capability allows you to perform simple voice editing during performance. The procedure below introduces you to Quick Edit operation. Refer to the next chapter for a detailed explanation about quick editing. ( Procedure Press bank button Press program button Check that the top line of the Quick Edit panel (EQ LOW, EQ LO-MID,...
  • Page 36 It is important to note that Quick Editing changes the voice’s characteristics — in effect, it creates a new voice. If you like the new sound, you can store it as a separate voice. ( BASICS: 3-28) If you do not like the editing results, you can cancel them by pressing the original voice’s program number (in the example above, number ), or by switching to a different voice.
  • Page 37: Playing The Demos

    Playing the Demos The next procedure shows you how to play the VP1’s built-in demo selections. Important • Demos that use four-element voices tend to play out at high volume. Keep volume settings low to avoid the risk of ear damage. •...
  • Page 38 Chapter 3 Learning the Basics This chapter describes the principles of VP1 sound production, and explains the basics of controllers, scenes, quick editing, and other features. BASICS 3 - 1 Chapter 3 Learning the Basics...
  • Page 39: Sound Production

    The VP1 employs the F/VA (free-oscillating VA) method, which provides truer modeling of instruments that are played by striking or plucking of strings. In contrast, Yamaha’s VL1 synthesizer adopts an S/VA (self- oscillating VA) approach more suited to modeling of wind and bowed-string instruments.
  • Page 40: Editing Limitations

    Driver The “driver” is the component that applies vibrational force to the string. It is analogous, for example, to a pick that strikes a guitar string. To produce sound, the VP1 calculates the amount of force applied by the action of the “pick”, then applies this force to the “string”.
  • Page 41: Voice Formation

    Voice Formation The following drawing illustrates the process used to generate a single voice. Elements A voice consists of up to four elements. Each element consists of a driver component, a string component, an LFO (low frequency oscillator), and an EG (envelope generator).
  • Page 42 Mixer The mixer adjusts the balance of the Direct and Send-to-effects outputs from the four elements, controls equalization, and mixes in the effects. All mixer-related parameters are accessible for editing. Effects The VP1 offers a choice of more than thirty effects, including reverb, chorus, flanger, and pitch change.
  • Page 43: Memory Configuration

    Memory Configuration The VP1’s internal memory is configured as shown. System Data The System Data area stores the settings made in SYSTEM mode. These settings are effective for all voices. The microtuning table contains information used during voice setup. Each voice’s “voice setup data”...
  • Page 44: Floppy Disks

    Floppy Disks You can save all of the VP1’s internal data to floppy disk for safekeeping. Once you have saved the data, you can reload all or some of the voices at any time. Saving to disk The VP1 does not allow you to save selected voices only. In order to save, you must use the following operation: •...
  • Page 45: Principle Of Operation

    Controllers The VP1 provides numerous controllers — including two modulation wheels, a modulation ball, a pitch wheel, and two foot controllers. Principle of Operation As described above, you can use controllers to dynamically control up to thirteen of each element’s parameters during performance. Each element actually involves hundreds of parameters;...
  • Page 46: Innovative Controller Types

    Controllable parameter Param 1 Param 2 Param 3 Param 4 Param 5 Param 6 Param 7 Param 8 Param 9 Param 10 Param 11 Param 12 Param 13 Innovative Controller Types Here we describe a few of the more distinctive controllers found on the VP1. Modulation Ball The modulation ball controls two parameters simultaneously —...
  • Page 47 Touch EG The Touch-EG controller governs crossfading of velocity and channel aftertouch (MIDI channel pressure). As an example, assume that touch-EG has been set to control vibrato. In this case, a hard strike on the keyboard causes vibrato to start immediately. If you continue to hold the key down lightly the vibrato gradually fades, but if you hold it down with force, the vibrato continues.
  • Page 48: What Is A Scene

    Scenes The VP1’s innovative “scene” capabilities enable you to obtain a high level of dynamic control over sound and sound changes during your performance. What is a Scene? A scene is a memorized set of controller positions. Once you have stored a scene to memory, you can recall it at any time by pressing the corresponding SCENE button.
  • Page 49: Scene Controller

    Scene Controller Use the scene controller to fade from one scene into another. The controller’s central position (click-stop) corresponds to Scene 2. For example, assume that the VP1 has stored the following three scenes. Scene 1 MODULATION 1 wheel Scene 2 MODULATION 1 wheel Scene 3...
  • Page 50: Scene Leds

    MODULATION MODULATION You can use a foot controller to obtain the same control you get with the SCENE CONTROLLER knob. Simply connect the foot controller into the SCENE jack on the VP1’s rear panel. The foot controller’s highest position corresponds to Scene 1; the fully depressed position corresponds to Scene 3.
  • Page 51: Controller Hook Function

    Controller Hook Function When you press a SCENE button or move the SCENE CONTROLLER, you effectively change most or all of the controller settings. But the controllers themselves do not move. This means that a discrepancy arises between the internal controller settings and the actual controller positions.
  • Page 52: Controller Leds

    Controller LEDs Each controller has a corresponding LED that indicates its status. Some controller LEDs are located directly above their controllers (PITCH, MODULATION 1, and MODULATION 2 wheels), while others are lined up vertically just to the left of the keyboard.
  • Page 53: Quick Edit

    Quick Edit The Quick Edit function allows you to perform simple real-time voice editing. General Description You use the Quick Edit panel to perform real-time editing of voice elements. Use the Quick Edit selectors ( parameters. During performance, you can essentially use these sliders as additional controllers.
  • Page 54: Storing Results

    Using Quick Edit The VP1’s Quick Edit function is extremely easy to use. First press one of the selectors you need to edit. Next, adjust the parameter value by operating the slider located directly under the parameter name. (When you first move the slider, an appears in front of the voice number on the top line of the LCD, indicating that the voice is being edited.) The Controller Hook function described earlier (...
  • Page 55: Quick-Edit Parameters

    Quick-Edit Parameters The next two pages present brief descriptions of the 16 Quick Edit parameters. EQ LOW Sets the gain for the low band. ( gain value. EQ LO-MID Sets the gain for the low-mid band. ( EQ HI-MID Sets the gain for the hi-mid band. ( EQ HIGH Sets the gain for the high band.
  • Page 56 LFO DELAY Adjusts the voice’s (element’s) LFO delay — the gap between the time you strike the key and the time the LFO effect begins. Raise the slider to increase the delay. LFO HOLD Adjusts the voice’s (element’s) LFO hold time — the length of time that the LFO effect lasts.
  • Page 57: Midi Quick Edit Control

    MIDI Quick Edit Control An external MIDI device can perform real-time editing of the Quick Edit panel’s highlighted parameters. The external device uses MIDI control-change signals to control the “internal” positions of the four Quick Edit sliders. (The sliders themselves do not move.) The four parameters available for editing are stored as voice data.
  • Page 58: Voice Categories

    Voice Categories Voices are grouped into categories that indicate the general sound type. Referring to categories can help you keep track of what each voice sounds like. Category Listing Each category is expressed as a name of four characters or less. The following table lists and describes the available categories.
  • Page 59: Chapter 1 Play Mode

    Modes The VP1 has three different operational modes. For detailed explanations of each mode, refer to the REFERENCE Section. PLAY Mode This is the mode that you usually operate in — the mode you use when playing the instrument or editing voices. While operating in PLAY mode, you can change voices and scenes, operate the controllers and Quick Edit sliders, and change various settings for each element or voice.
  • Page 60: Basic Operations

    Basic Operations Here we describe some of the basic operations that you will carry out frequently as you work with the VP1. Switching the Mode Select the mode by pressing the appropriate mode button — DISK any time, regardless of the synthesizer’s current status. Selecting a Voice There are four methods you can use to change voices while in PLAY mode.
  • Page 61: Moving The Cursor

    Selecting a Function The bottom line of the screen displays the names of the functions that are currently available for selection. You can select any of these functions by pressing the function button ( For example, assume that you have just entered PLAY mode, so that the screen appears as shown below.
  • Page 62: Changing Numerical Settings

    Changing Numerical Settings Once you have moved the cursor to the item you need to set, you are ready to make the setting. To change a numerical setting, proceed as follows. Using the dial Rotate clockwise to increase the value, or counterclockwise to lower it. Speed of rotation determines how quickly the value changes.
  • Page 63: Entering Characters

    Entering Characters Some functions allow you to input a name or include a comment. The Store function, for example, allows you to enter a new voice name, while disk functions allow you to name or rename a file. As an example, consider the following screen. This type of screen appears when you are about to store a voice to memory.
  • Page 64: Voice Editing

    Voice Editing In this section we present some basic information you need before you can begin to edit voices. We recommend that you quickly become familiar with the “Store” and “Compare” operations, as these are essential to successful editing. General Editing Procedure To edit a voice, you begin with one of the voices supplied on disk, then customize the accessible settings to change its sound.
  • Page 65 Storing To retain the results of editing, you must store the edited voice to memory — assigning it a voice number, name, category, and comment. If you forget to do this, the results of your editing will disappear when you switch voices. The storing procedure is described below.
  • Page 66 Enter the voice name. Enter a voice name of up to ten characters. The entry procedure was described under the section entitled “Entering Characters,” above. ( When you have finished, press returns you to the previous screen. Press :[Ctgry] to set a new category. (If you do not need to change the category, jump to Step 7.) The category selection screen appears.
  • Page 67 Comparing While you are editing a voice, you can use the Compare function to compare the voice’s new sound against its original sound. When you start the compare operation, the keyboard sound temporarily reverts to the sound of the original (unedited) voice. The displayed parameter values and the red LEDs along the right of the Quick Edit sliders also return to their unedited status.
  • Page 68: Element Select And Element On/Off

    ELEMENT SELECT and ELEMENT ON/OFF During editing, program buttons function, while program buttons function. ELEMENT SELECT and ELEMENT ON/OFF are special functions designed to facilitate editing. ELEMENT SELECT While you are editing, you can use these buttons to switch the element that you are working on.
  • Page 69 REFERENCE PART...
  • Page 70 Chapter 1 PLAY Mode This chapter describes all PLAY-mode functions. The first part of the chapter describes the functions you use to select and play voices. The second part describes the voice editing functions. REFERENCE 1 - 1 Chapter 1 PLAY Mode...
  • Page 71: Outline

    Outline Outline You use PLAY mode to select, play, and edit voices. The VP1 automatically enters PLAY mode when power first comes on. If you are operating in a different mode, you can switch back at any time by pressing the PLAY button.
  • Page 72: Performance And Status

    Performance and Status Functions The first part of this chapter describes the “PLAY” function and the four callable functions denoted by shaded boxes below. You use these functions to select and play voices, to view status information, and to select the keyboard transmission channel.
  • Page 73: Play

    PLAY PLAY Selects and plays voice. Program Number A01 ~ D16 Description • This function sets the VP1 for normal performance, so that you can select and play different voices and operate the various controllers and sliders. You are also free to proceed directly to any of the other eight PLAY functions described in this chapter, which you can use to check current settings or to edit voices.
  • Page 74: Information Display

    INFORMATION DISPLAY : Info PLAY Displays detailed information about each of the voice’s elements. no settings Description • This function displays the following information about each element of the currently selected voice. Name: Shows the element’s name. If the element is unused, a string of hyphens is Poly: Indicates the element’s maximum polyphony —...
  • Page 75: Controller Value View

    CONTROLLER VALUE VIEW : View PLAY Displays the current value of each controller. no settings Description • The screen displays the current position (MIDI output value) for each controller. The position is indicated as an integer value. Controller abbreviations are as follows. MW1: MW2: CS1:...
  • Page 76 KEYBOARD TRANSMIT CHANNEL : TCh + PLAY Changes the keyboard transmit channel. Kbd Transmit Ch 1 ~ 16 Description • Use this function to change the channel over which the VP1 transmits performance data (note-on and controller data). The channel setting is essentially a system parameter: you can make the same setting using the SYSTEM mode’s MIDI SETTINGS screen.
  • Page 77 VOICE DIRECTORY : Dir PLAY Displays a list of the voices in the selected bank. Program Number A01 ~ D16 Description • This function displays a list of the 16 voices in the currently selected bank. You are free to change the bank display or switch to a different bank and voice while the display is on the screen.
  • Page 78: Keyboard Transmit Channel R

    Editing Functions The remainder of this chapter describes the various PLAY-mode editing functions — the functions indicated by the shaded boxes below. You can use these functions to reassign controller parameters, change the settings and output levels for each element, store editing results to memory, and compare edited and unedited versions of the same element or voice.
  • Page 79: Controller Assign Table

    CONTROLLER ASSIGN TABLE : CTbl PLAY Assigns controllers to parameters. Parameters 1 to 13 for Elements 1 to 4 MW1 ~ TEG, off Description • Use this function to assign controllers to parameters. Each element has up to 13 preset controller-accessible parameters. This function allows you to link each of these parameters (with the exception of the velocity parameter) to the controller of your choice.
  • Page 80 • If you do not want to assign a controller to a particular parameter, set the entry to “off”. The parameter will then take the value recorded for it in the element’s initial scene. ( REFERENCE: 1-14) • You can use the :[Rng] function to set the control range for the entry currently marked by the cursor.
  • Page 81: Controller Assign Table: Control Range

    CONTROLLER ASSIGN TABLE: Control Range : CTbl PLAY Determines the degree by which a parameter value changes in response to controller movement. 0 ~ 127 Center 0 ~ 127 0 ~ 127 Description • This function sets the amount by which the parameter value changes in response to controller movement.
  • Page 82 • You can switch to a different element or parameter without leaving the Control Range display. To change the element, press parameter, move the cursor to the parameter name, then rotate the dial or operate button until the desired name appears on the screen. INC/YES DEC/NO •...
  • Page 83: Scene

    SCENE : Scene PLAY Records a scene into an element, or selects the voice’s initial scene. Initial Scene s1 ~ s3 EL1 ~ EL4 no change, s1<->s2, s2<->s3, s3<->s1, current>s1, current>s2, current>s3 Description • Use this function to select the initial scene, or to register a scene. •...
  • Page 84 Procedure Swapping Scenes Select the scene swap: s1 Press ENTER The screen displays the “Are you sure?” query. To execute the swap, press To cancel and return to Step 1, press Recording Current Controller Positions Set controllers into the positions you want to store for the scene. Select the scene you want to store to: current>s1, current>s2, or current>s3.
  • Page 85: Voice Setup

    VOICE SETUP : VSet PLAY Sets a wide range of parameters for each voice element. For details about settings, refer to descriptions starting on the next page. Description • The VOICE SETUP function implements detailed settings for each element. Settable parameters are described sequentially (in the order in which they appear on the display) starting from the next page.
  • Page 86: Voice Setup: Element Switch

    VOICE SETUP: Element Switch : VSet Move cursor to Elem Sw. PLAY Switches elements on or off. Elem Sw off, on Description • Switches each element on or off. The VP1 does not generate sound for elements that are set off. •...
  • Page 87: Voice Setup: Max Notes

    VOICE SETUP: Max Notes : VSet Move cursor to MaxNotes. PLAY Sets maximum polyphony for each element. MaxNotes 0 ~ 16 (Total for voice must not exceed 16) Description • Sets the maximum polyphony (maximum number of notes that can be played simultaneously) for each element.
  • Page 88: Voice Setup: Receive Channel

    VOICE SETUP: Receive Channel : VSet Move cursor to RCh. PLAY Sets the MIDI receive channel for each element. basic, 1 ~ 16 Description • Designates the MIDI receive channel for each element. External MIDI data arriving over the designated channel will drive the element’s sound. •...
  • Page 89: Voice Setup: Key Assign Mode

    Determines which notes are sounded when the number of keys pressed exceeds the maximum polyphony. KAsMode If MaxNotes = 1, then 0: normal, 1: lo on, 2: hi on, 3: yamaha If MaxNotes > 1, then 0: normal, 1: lo rem, 2: hi rem Description •...
  • Page 90 • The window at the right of the screen indicates the current setting for each element. If the element is “off”, the setting is listed as “------”. Important • You cannot set an element whose Element Switch is “off”. ( •...
  • Page 91: Voice Setup: Volume

    VOICE SETUP: Volume : VSet Move cursor to Volume. PLAY Sets the volume for each element. Volume 0 ~ 127 Description • Sets the output level for each element. Larger values correspond to louder output. • The window at the right of the screen indicates the current volume setting for each element.
  • Page 92: Voice Setup: Detune

    VOICE SETUP: Detune : VSet Move cursor to Detune. PLAY Sets fine-tuning for each element. Detune -15 ~ +15 Description • Sets fine-tuning (detuning) of the element’s pitch. A positive value raises the pitch; a negative value lowers it. • The window at the right of the screen displays the current detuning settings in graphical form.
  • Page 93: Voice Setup: Note Shift

    VOICE SETUP: Note Shift : VSet Move cursor to NoteShift. PLAY Sets tuning for each element, in semitone increments. NoteShift -48 ~ +48 Description • Sets the number of semitones by which the element’s pitch is raised or lowered. A positive value raises the pitch;...
  • Page 94: Voice Setup: Pan Range

    VOICE SETUP: Pan Range : VSet Move cursor to PanRngL or PanRngR. PLAY Sets the pan range for each element. PanRngL -31 ~ +31 PanRngR -31 ~ +31 Description • Each element has a preset static or dynamic pan. Use the two Pan Range settings to adjust the range over which this pan acts.
  • Page 95 • If you set PanRngL and PanRngR to equivalent values, the VP1 ignores the element’s preset pan and positions the sound at the specified position, as shown. Left speaker • You can invert the preset pan by setting PanRngR to the left and PanRngL to the right.
  • Page 96: Voice Setup: Note Limit

    VOICE SETUP: Note Limit : VSet Move cursor to NtLmtHi or NtLmtLo. PLAY Sets the keyboard range for each element. NtLmtHi C-2 ~ G8 NtLmtLo C-2 ~ G8 Description • Sets the range of notes over which an element can be played. •...
  • Page 97: Voice Setup: Microtuning

    VOICE SETUP: Microtuning : VSet Move cursor to MicroTune. PLAY Sets the type of tuning system applied to each element. MicroTune off, 01 ~ 56 Description • Sets the type of tuning system applied to the element. Select any one of the types indicated below.
  • Page 98 • 54: 1/8 Tone Changes the spacing between adjacent notes to one-eighth tone. Tuning is in reference to C2, which retains its normal pitch. • 55, 56: Internal microtuning Microtuning is in accordance with tuning data included in the VP1 voice disk. •...
  • Page 99: Voice Setup: Portamento Mode

    VOICE SETUP: Portamento Mode : VSet Move cursor to PortaMode. PLAY Sets the portamento mode for each element. PortaMede If MaxNotes = 1, then 0: fingered, 1: fulltime If MaxNotes > 1, then 0: retain [fixed setting] Description • Sets the portamento mode for each element. “Portamento” denotes the pitch-slide effect that occurs between sequentially played notes.
  • Page 100: Voice Setup: Portamento Resolution

    VOICE SETUP: Portamento Resolution : VSet Move cursor to PortaReso. PLAY Sets the resolution of the portamento slide. PortaReso 0: smooth, 1: 50cent 2: 100cent, 3: 200cent 4: 400cent Description • Selects the resolution (smoothness) of the portamento slide. • 0: smooth Pitch slide is continuous.
  • Page 101: Voice Setup: Pb Range

    VOICE SETUP: PB Range : VSet Move cursor to PBRange. PLAY Sets the pitch-bend range for each element. PBRange 0 ~ 48 Description • Sets the maximum amount that pitch can bend in either direction in response to the action of the PITCH wheel. The setting is in semitone units. •...
  • Page 102: Voice Setup: Pb Curve

    VOICE SETUP: PB Curve : VSet Move cursor to PBCurve. PLAY Sets the pitch-bend characteristics for each element. PBCurve 0 ~ 7 Description • The “curve” setting determines how the pitch changes in relation to PITCH-wheel rotation. Available settings are illustrated and described below. Horizontal axis represents deflection of PITCH wheel;...
  • Page 103 Important • If PBCurve is set to 5, 6, or 7, pitch movement in the upward direction is limited to a small fraction of the range established by the PBRange setting. • You cannot set the PBCurve of an element whose Element Switch is “off”. ( REFERENCE: 1-17) •...
  • Page 104: Voice Setup: Zoned Aftertouch Mode

    VOICE SETUP: Zoned Aftertouch Mode : VSet Move cursor to ZneATMode. PLAY Sets the aftertouch mode for each element. ZneATMode 0: all, 1: top, 2: bottom 3: mid, 4: spl_hi 5: spl_lo Description • Use this setting to select the way the VP1 applies received aftertouch data. Available selections are as follows.
  • Page 105: Voice Setup: Zoned Aftertouch Split

    VOICE SETUP: Zoned Aftertouch Split : VSet Move cursor to ZneATSplit. PLAY Sets the split point for zoned aftertouch. ZneATSplt C-2 ~ G8 Description • Selects the split-point used when zoned aftertouch mode (ZneATMode) is set to “4:spl_hi” or “5:spl_lo”. (See preceding page.) •...
  • Page 106: Voice Setup: Sustain

    VOICE SETUP: Sustain : VSet Move cursor to Sustain. PLAY Enables or disables Sustain-switch operation for each element. Sustain off, on Description • This setting determines whether the Sustain switch produces a sustain effect. Each element is set independently. • If the setting is “off”, the VP1 ignores the operation of the sustain switch. If the setting is “on”, depressing the sustain switch (footswitch) produces the normal sustain effect.
  • Page 107: Voice Setup: Element Copy

    VOICE SETUP: Element Copy : VSet PLAY Copies an element from any voice to the element indicated by the cursor in the preceding VOICE SETUP screen. Copy source Any element (1 ~ 4) from any voice (A01 ~ D16) Description •...
  • Page 108 If Scene Copy Mode is set to “no swap”, the VP1 copies the element without swapping the scene data. If Scene Copy Mode is set to “confirm”, the VP1 prompts you to select between “swap” and “no swap” before making the copy. Voice A01 Element 1 Initial scene = S2...
  • Page 109 Procedure Check that the Element Switch for the destination element is “on”. If the setting is “off”, change it. If the source voice is in a different bank, press the appropriate bank button ( Move the cursor to the element that you want to copy. You can move the cursor using the dial, the cursor buttons ( ), or the You can use the...
  • Page 110: Output/Mixer

    OUTPUT/MIXER : Out PLAY Sets levels for send-to-effects, direct-output, and return-from-effects signals. Send (EL1 ~ EL4) 0 ~ 127 Drct (EL1 ~ EL4) 0 ~ 127 Rtrn 0 ~ 127 Description • This function sets the direct-output and send-to-effects levels for each element. It also sets the voice’s return-from-effects level.
  • Page 111 • Press :EF to advance to the effects-setting screen. (Refer to the next page.) • Press to return to the main PLAY-mode screen. EXIT PLAY • To switch to another PLAY-mode function, press Important • These settings do not affect the signals to the ELEMENT outputs. •...
  • Page 112 OUTPUT/EFFECT : Out PLAY Selects the effects and sets their parameters. Effect Type 0 ~ 31 Parameter vary ; see below. Description • Use this function to select the effects you want to use, and to set the parameter values for the selected effects. •...
  • Page 113: Effect Types

    Effect Types Effect Reverb Hall Reverb Room 1 Reverb Room 2 Reverb Room 3 Reverb Stage 1 Reverb Stage 2 Reverb Plate Reverb White Room Reverb Tunnel Reverb Canyon Reverb Basement Early Reflection 1 Early Refkection 2 Gate Reverb Reverse Gate Delay L, R Delay L, C, R Stereo Echo...
  • Page 114: Effects Parameters

    Effects Parameters 00: Reverb Hall 01: Reverb Room 1 04: Reverb Stage 1 05: Reverb Stage 2 Parameter Name Reverb Time 0.3 ~ 30.0 sec High 0.1 ~ 1.0 Diffusion 0 ~ 10 Initial Delay 0.1 ~ 200.0 ms Rev Delay 0.1 ~ 200.0 ms Density 0 ~ 4...
  • Page 115 13: Gate Reverb 14: Reverse Gate Parameter Name Type A, B Room Size 0.1 ~ 20.0 Liveness 0 ~ 10 Diffusion 0 ~ 10 Initial Delay 0.1 ~ 400.0 ms ER Number 1 ~ 19 Feedback Delay 0.1 ~ 800.0 ms Feedback Gain -99 ~ +99 % thru, 32 ~ 1000 Hz...
  • Page 116 17: Stereo Parameter Name Lch Init Dly Time 0.1 ~ 680.0 ms Lch FB Dly Time 0.1 ~ 680.0 ms Lch FB Gain -99 ~ +99 % Rch Init Dly Time 0.1 ~ 680.0 ms Rch FB Dly Time 0.1 ~ 680.0 ms Rch FB Gain -99 ~ +99 % Lch FB High con.
  • Page 117 21: Flanger Parameter Name Modulation Freq. 0.05 ~ 40.0 Hz Modulation Depth 0 ~ 100 % Modulation Delay 0.1 ~ 100.0 ms Mod. FB Gain 0 ~ 99 % 22: Stereo Flanger Parameter Name Modulation Freq. 0.05 ~ 40.0 Hz Modulation Depth 0 ~ 100 % Lch Mod.
  • Page 118 28: Stereo Phaser Parameter Name Allowable Range LFO Freq. 0.05 ~ 40.0 Hz LFO Depth 0 ~ 100 % Lch FB Gain -99 ~ +99 % Lch LFO Phase 0 ~ 330 Rch FB Gain -99 ~ +99 % Rch LFO Phase 0 ~ 330 Stage Number 4, 8, 12...
  • Page 119: Output/Effect Copy

    OUTPUT/EFFECT COPY : Out PLAY Copies effects from one voice to another. Source voice A01 ~ D16 Description • This function copies effects and their parameter settings from any selected voice into the voice you are editing. • Before executing the copy, you can use the sound that the copy will produce.
  • Page 120: Output/Equalizer

    OUTPUT/EQUALIZER : Out PLAY Sets the equalizer. Low Shelv. Freq. 32 Hz ~ 2.0 kHz Gain -10 ~ +10 dB Low Mid. Freq. 160 Hz ~ 6.3 kHz Gain -10 ~ +10 dB 0.1 ~ 5.0 High Mid. Freq. 315 Hz ~ 8.0 kHz Gain -10 ~ +10 dB 0.1 ~ 5.0...
  • Page 121 Important • Signals to the ELEMENT outputs do not pass through the equalizer. • Some equalizer settings may produce explosive sounds or other undesirable noise. You can correct the problem by lowering the Q value or gain value, or by adjusting the frequency.
  • Page 122: Output/Equalizer Copy

    OUTPUT/EQUALIZER COPY : Out PLAY Copies equalizer settings from one voice to another. Source voice A01 ~ D16 Description • This function copies equalizer settings from any selected voice into the voice you are editing. • Before executing the copy, you can use the sound that the copy will produce.
  • Page 123: Store R

    STORE Edit the voice PLAY STORE Stores an edited voice to main memory. Storage location A00 ~ D16 Description • To retain editing results, you must store the edited voice into a memory location (voice number). When storing the voice, you can give it a name and assign it a new category.
  • Page 124 Enter the voice name. Enter a voice name of up to ten characters. For information about how to enter characters, refer to the BASICS section. ( When you have finished entering the name, press you to the previous screen. Press :[Ctgry] to set a new category.
  • Page 125: Compare R

    COMPARE Edit the voice PLAY COMPARE Compares the sound of an edited voice against sound of the original (unedited) voice. no settings Description • While you are editing a voice, you can use the Compare function to compare the voice’s new sound against its original sound. •...
  • Page 126 Chapter 2 SYSTEM Mode SYSTEM-mode functions affect the sound and operation of the entire system. Use these functions to set up the tone generator, keyboard action, MIDI parameters, control numbers, and other system-wide features. REFERENCE 2 - 1 Chapter 2 SYSTEM Mode...
  • Page 127 Outline You use the six SYSTEM-mode functions to implement a variety of system-wide settings. Enter the mode by pressing , then select the desired function by pressing the appropriate function button ( SYSTEM Each function button switches you a different display screen, as illustrated below. : TG Tone-generator settings : Kbd...
  • Page 128: System Functions

    SYSTEM Functions The following pages describe the functions denoted by shaded boxes below. PLAY MODE PLAY SYSTEM MODE SYSTEM DISK MODE DISK Important • System settings affect all voices. You cannot use SYSTEM mode to make individual settings for specific voices. •...
  • Page 129 TONE GENERATOR SETTINGS : TG SYSTEM Sets the properties of the tone generator. Master Tune 420.0 ~ 460.0 Hz Controller Init off, on Controller Hook off, on AT Scene SW off, on Description • Use this function to set up the tone generator. •...
  • Page 130 Important • If Controller Init is “off”, the sound of a newly selected voice will depend on current controller settings — and in some cases may be different than expected. • Vibration from the keyboard or a speaker may occasionally cause a controller to shift slightly.
  • Page 131: Keyboard Settings

    KEYBOARD SETTINGS : Kbd SYSTEM Sets the properties of the keyboard. Keyboard Transpose -48 ~ +48 Velocity Curve normal, soft 1, soft 2, easy, wide, hard, cross 1, cross 2 Fixed Velocity 0 ~ 127, off Description • Use this function to set the keyboard properties. •...
  • Page 132 normal soft 1 Strike force Strike force wide hard Strike force Strike force • Fixed Velocity: Sets velocity to a fixed value (0 ~ 127); all key strikes produce the same velocity, regardless of the striking force. Set this “off” if you do not require fixed velocity.
  • Page 133: Midi Settings

    MIDI SETTINGS : MIDI SYSTEM Sets values related to MIDI operation. Kbd Transmit Channel 01 ~ 16 Basic Receive Channel kbd, 01 ~ 16, omni Local off, on Note On/Off all, odd, even Program Change off, on Description • Use this function to set values related to MIDI. •...
  • Page 134 • Press to return to PLAY mode. EXIT PLAY • Press , or function. Important • For any given voice element, the element’s “RCh” (receive-channel) setting ( REFERENCE: 1-19) takes precedence over the “Basic Receive Channel” setting described above. If the RCh setting is “basic”, the Basic Receive Channel setting is effective.
  • Page 135 ASSIGNABLE CONTROLLERS : Ctrl SYSTEM Assigns control numbers to the VP1 controllers. Modulation Wheel 2 001 ~ 031, 033 ~ 119 Foot Controller 2 001 ~ 031, 033 ~ 119 Modulation Ball x 001 ~ 031, 033 ~ 119 Modulation Ball y 001 ~ 031, 033 ~ 119 Continuous Slider 1 001 ~ 031, 033 ~ 119...
  • Page 136 But note that these settings affect all voices. In addition, changing the assignments can complicate the management of sequence data. In general, Yamaha recommends that you leave the settings at their factory defaults (see below).
  • Page 137: Greeting Message

    GREETING MESSAGE : GMsg SYSTEM Sets the VP1’s greeting. First line 20 characters Second line 20 characters Description • This function sets the greeting. The greeting appears on the LCD for two seconds after power is switched on. • For instructions about entering characters, refer to the BASICS section. ( BASICS: 3-26) •...
  • Page 138 MISCELLANEOUS SETTINGS : Misc SYSTEM Sets the display mode, switches memory protection on or off, and sets the scene-copy mode. Display normal, reverse Memory Protect off, on Scene Copy Mode confirm, swap, no swap Description • Use this function to set the display and scene-copy modes, and to switch memory protection on or off.
  • Page 139 Chapter 3 DISK Mode This chapter explains the various floppy-disk operations supported by the VP1. You can use these functions to save voice and system data to disk, to load some or all data from disk into internal memory, to format disks, and to rename disk files.
  • Page 140: Outline

    Outline Use DISK-mode functions to carry out floppy disk operations — saving, loading, formatting, and file renaming. Enter the mode by pressing DISK ). Each function button switches you to the corresponding display screen, as illustrated below. : Lall Load all data from disk : Lbnk Load selected bank of voice data from disk : Lvce...
  • Page 141: Disk Functions

    DISK Functions The following pages describe the functions denoted by shaded boxes below. PLAY MODE PLAY SYSTEM MODE SYSTEM DISK MODE DISK Important • The VP1 cannot perform saves to unformatted disks. You must format a disk before you can save to it. •...
  • Page 142 LOAD ALL DATA Insert the disk DISK Loads all data from the disk. no settings Description • This operation copies all floppy-disk data — one file, containing 64 voices and system data — into the VP1’s internal memory. Note that “system data” refers to the settings implemented in SYSTEM mode.
  • Page 143 LOAD BANK. Insert the disk DISK Loads one bank of voice data from the floppy disk. Destination(Int) Bank Bank A ~ Bank D Source(Disk) Bank Bank A ~ Bank D Description • This operation copies one bank of voice data from the saved data on the floppy disk.
  • Page 144 Procedure Check that the appropriate filename is displayed at the top right of the screen. Select the source bank by pressing the appropriate bank button ( ), rotating the dial, or pressing the Press :{DST} to move the cursor to the “Destination (Int) Bank” entry.
  • Page 145 LOAD VOICE Insert the disk DISK Loads one voice from the floppy disk. Destination(Int) Voice A01 ~ D16 Source(Disk) Voice A01 ~ D16 Description • This operation copies one voice (one set of voice data) from the saved data on the floppy disk.
  • Page 146 Procedure Check that the appropriate filename is displayed at the top right of the screen. Select the source voice by pressing the appropriate bank and program buttons ( buttons, the dial, or the INC/YES Press :{DST} to move the cursor to the “Destination (Int) Voice entry.
  • Page 147 SAVE ALL DATA Insert the disk DISK Saves all internal data to floppy disk. Filename (if necessary): Eight characters or less Description • This operation saves all internal data — 64 voices and SYSTEM-mode settings — into a single large file on the floppy disk. •...
  • Page 148 Procedure Check the filename displayed at the top right of the screen. If you want to change the filename, press Step 3. If you do not need to change the name, jump to Step 4. Enter the filename of your choice. For instructions about entering filenames, refer to the BASICS section.
  • Page 149: Rename

    RENAME Insert the disk DISK Changes a filename. Filename: Eight characters or less Description • This operation changes the name of the save file stored on the floppy disk. • Press • Press Important • You cannot change the filename if the disk’s write-protect tab is set to “protect”. The tab, located at the lower-right corner on the rear side of the disk casing, is in “protect”...
  • Page 150: Format

    FORMAT Insert the disk DISK Formats the disk. no settings Description • This operation formats the floppy disk. • When format is completed, the displayed filename changes to “------”. • Press • Press Important • You must use a 3.5-inch 2HD (MF2HD) floppy disk. The VP1 formats the disk into standard MS-DOS format (1.44MB, 18 sectors per track).
  • Page 151 Appendix REFERENCE App - 1 Appendix...
  • Page 152: Function List

    Function List PLAY MODE PLAY PLAY • Close notes EXIT Information Display Controller Value View Keyboard Transmit Channel Controller Assign Table • Control Range Scene Voice Setup • Element Switch • MaxNotes • Receive Channel • Key Assign Mode • Volume •...
  • Page 153 • Pan Range • Note Limit • Microtuning • Portamento Mode • Portamento Resolution • PB Range • PB Curve • Zoned Aftertouch Mode • Zoned Aftertouch Split • Sustain • Element Copy Output • Mixer • Effect • Equalizer Voice Directory Store STORE...
  • Page 154 SYSTEM MODE SYSTEM TG Settings Kbd Settings MIDI Settings Assignable Controllers Greeting Message Miscellaneous Settings DISK MODE DISK Load All Data Load 1 Bank Load 1 Voice Save All Data Rename Format Sets the properties of the tone generator. Sets the properties of the keyboard. Sets values related to MIDI operation.
  • Page 155: Troubleshooting

    Troubleshooting This section provides information that may help you solve problems that arise with VP1 operation. Many problems are simply the result of inappropriate settings or bad connections. If the VP1 fails to produce sound, or if sound quality is other than you expect, go through the troubleshooting checks described here to see if you can find the cause.
  • Page 156 No effects • Remember that the VP1 does not apply effects to the signals going to the ELEMENT jacks. Effects are only applied to signals to the OUTPUT jacks. Problems caused by Inappropriate system settings No sound • Check that the “Local” parameter is set to “on”. •...
  • Page 157 The VP1 fails to change voices in response to received program-change data, or fails to transmit program-change data to external devices. • The “Program Change” parameter is probably set “off”. Change the setting to “on”. • Be sure that you are operating in PLAY mode. Sending or receiving of program- change data is available only in PLAY mode.
  • Page 158 Because all panels have a unique appearance, the color and grain of the replacement unit will be somewhat different from the original’s. • Yamaha recommends that you get a price estimate before authorizing any extensive repair work. Note that Yamaha assumes no financial liability for accidental damage that may occur to your VP1 while it is being transported for servicing.
  • Page 159: Error Messages

    Check the external device and the MIDI cables. Slave buffer full! The slave CPU’s receive buffer is full. This may be a hardware failure. Please consult of your Yamaha dealer or one of the authorized distributor listed at the back of this manual. REFERENCE: 3-12)
  • Page 160 VSC error! Problem in tone-generator board. This may be a hardware failure. Please consult of your Yamaha dealer or one of the authorized distributor listed at the back of this manual. VSC protocol error! Problem in communication between the tone-generator board and the main CPU. This may be a hardware failure.
  • Page 161: Specifications

    Specifications Functions Tone Generation Tone-Generator Section F/VA (free oscillation type / VA synthesis) system Up to four elements per voice Receive channel can be set separately for each element. Maximum Polyphony 16 notes Effects Section 32 effect types (reverb, delay, chorus, etc.), 4-band equalizer Memory Internal memory 64 voices (4 banks 16 voices)
  • Page 162 Panel switches Program Change Bank Select Function Enter Exit Cursor Inc / Yes Dec / No Play System Disk Store Compare Quick Edit Select Scene 1 ~ 3 Display 64-dot backlit graphic LCD LEDs Program Change Bank Select Play System Disk Store Compare...
  • Page 163 Accessories Power cable FC7 foot controllers FC4 footswitch Factory-set floppy disk User’s Manual (Yamaha reserves the right to change product specifications and appearance without notice for purposes of product improvement.) ( 1) ( 1) ( 1) ( 1) (10 under load)
  • Page 164: Midi Data Format

    MIDI Data Format 1. Synthesizer Mode 1-1 MIDI Transmission Flowcharts <Receiving conditions> <RCh> <RCh> <RCh> <BCh> <RCh> <RCh> MIDI IN NOTE OFF    $8n NOTE NOTE ON    $9n NOTE CONTROL CHANGE    $Bn,$xx PROGRAM CHANGE    $Cn PROGRAM CHANGE CH'S AFTER TOUCH    $Dn PITCH BENDER    $En ACTIVE SENSING CLOCK...
  • Page 165 <Sending conditions> NOTE OFF NOTE ON CONTROL CHANGE $Bn,$xx PROGRAM CHANGE CH'S AFTER TOUCH PITCH BENDER ACTIVE SENSING CLOCK 1-2 Channel Messages 1.2.1 Sending 1.2.1.1 Note ON/OFF Transmittable note range: Velocity range: 1.2.1.2 Control Change Action of following controllers and data-edit functions generates corresponding MIDI data. Ctrl# Parameter Modulation Wheel...
  • Page 166 1.2.1.4 Pitch-bend Transmitted using 7-bit resolution. 1.2.1.5 Aftertouch The VP1 transmits MIDI data in response to aftertouch operation. 1.2.1.6 Channel-mode messages Not transmitted. 1.2.2 Receiving 1.2.2.1 Note ON/OFF Receivable note range: C-2...G8 Velocity range: 1...127 1.2.2.2 Control Change MIDI input can control the following parameters. Ctrl# Parameter Modulation Wheel...
  • Page 167 1.2.3 Conceptual Diagram of Keyboard/Tone-Generator Connection MIDI IN Element Receive Ch Basic Receive Ch TONE GENERATOR Note 1: The keyboard will produce sound for an element only if one of the following conditions holds: a) the Element Receive Channel and Kbd Transmit Channel match; b) the Element Receive Channel is set to “basic”, and the Basic Receive Channel and Kbd Transmit Channel match;...
  • Page 168 2. System-Exclusive Messages 2-1 Parameter Changes The VP1 accepts only one type of parameter-change data, as indicated below. The data can control screen operation in the same way as the corresponding hardware switches on the VP1. Switch-Remote Parameter Changes The VP1 receives switch-on data only; it does not recognize switch-off data. For switch correspondence, refer to Table 1 on the next page.
  • Page 169 <Table 1> MIDI Parameter Change Switch Remote $F0,$43,$1n,$41,$00,$00,$00,N2,$00,V2,$F7 Symbols: ; Device Number ; Parameter Number ; Parameter Value Sw. # Note PSW 1 BANKA PSW 2 BANKB PSW 3 BANKC PSW 4 BANKD PSW 5 SCENE1 PSW 6 SCENE2 PSW 7 SCENE3 PSW 8 RESERVED...
  • Page 170: Midi Implementation Chart

    YAMAHA [ Virtual Acoustic Synthesizer ] Model +——————————————————————————————————————————————————————————————————————+ Function ... : :———————————————————+————————————————+————————————————+————————————————: :Basic Default :Channel Changed :———————————————————+————————————————+————————————————+————————————————: Default :Mode Messages Altered :———————————————————+————————————————+————————————————+————————————————: :Note :Number : True voice: ************** : 1 - 127 :———————————————————+————————————————+————————————————+————————————————: :Velocity Note ON Note OFF :———————————————————+————————————————+————————————————+————————————————: :After Key’s...
  • Page 171 Index Index - 1 VP1 OWNER'S MANUAL...
  • Page 172 Appendix ... R : App - 1 ASSIGNABLE CONTROLLERS ... R : 2 - 10 AT FOLLOW ... B : 3 - 18 AT Scene SW ... R : 2 - 4 Audi ... R : 1 - 38, R : 1 - 50, R : 1 - 53 Audition...
  • Page 173 Floppy-Disk Drive ... B : 1 - 8 FOOT CONTROLLER ... B : 1 - 7 FOOT VOLUME ... B : 1 - 7 FORMAT ... R : 3 - 12 free-oscillating VA ... B : 3 - 2 Freq..R : 1 - 51 fulltime ...
  • Page 174 Werckmeister ... R : 1 - 28 write-protect tab ... B : 1 - 8 yamaha ... R : 1 - 20 Zoned Aftertouch Mode ... R : 1 - 35 Zoned Aftertouch Split ... R : 1 - 36...

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