About The Onboard Effects; Preset Effects Programs - Yamaha 03D Owner's Manual

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Chapter 13—Onboard Effects

About the Onboard Effects

The 03D features two onboard stereo multi-effects processors: Effect 1 and Effect 2.
They provide a wide range of quality effects, including reverb, delay, chorus, flange,
amp simulator, and more. There are 34 different effects type available. See Effects
Parameters on page 129 for more information. The effects processors are fed by Effect 1
bus and Effect 2 bus, and the processed signals are returned via effect return 1 and effect
return 2. Effects can be applied to input channels and the stereo input channel.
Effects settings can be stored as programs in the effects library. The effects library con-
tains 64 preset programs and 32 user programs. See Effects Library on page 125 for
more information. Effects settings are also stored in scene memories (page 164).
Effects processors are edited on the Eff. Edit page shown below. Use the [EFFECT 1]
button to locate the Eff. Edit page for Effect 1 or the [EFFECT 2] button to locate the
Eff. Edit page for Effect 2.
The top half of the Eff. Edit page shows the type of effect currently selected and level
meters for the selected effect return. The bottom half contains the effects parameters.
The number and type of parameters available depends on the type of effects processor
selected.

Preset Effects Programs

The following table lists the preset effects programs. See Effects Parameters on page 129
for detailed parameter information. Effects programs that use the HQ. PITCH or
FREEZE effect types can be used only with Effect 2.
Reverb/Early Reflections
#
01 ConcertHall1
02 ConcertHall2
03 Bright Room
04 Dark Room
05 Live Room 1
06 Live Room 2
07 Ambience 1
08 Ambience 2
03D—Owner's Manual
Title
Type
REVERB HALL
REVERB HALL
REVERB ROOM
REVERB ROOM
REVERB STAGE
REVERB STAGE
REVERB HALL
DELAY->ER.
Description
Simulation of a standard hall reverb
Variation of a long hall reverb with emphasized
pre-delay
Standard room simulation with emphasis on high
frequencies
Standard room simulation with emphasis on low fre-
quencies
Bold effect simulating a concrete room
Reverb with long decay, milder than Live Room 1
Ambiance-type reverb simulating a small space like a
rehearsal studio
A brighter effect with more reflections than Ambi-
ance 1

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