Video Memory; Available Video Resolutions - HP P Class 450/500/550/600/650/700/750 Supplementary Manual

Graphics cards
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• 3D standards
• Hardware accelerated OpenGL
• 32 MB of memory installed on the graphics card
• Standards: VESA Video BIOS, DPMS, DDC2B, Plug & Play.
• Video standards: DirectDraw, ActiveMovie 1.0, DirectShow (ActiveMovie 2.0).

Video Memory

The video memory is a local block of RAM for holding major data structures: Frame Buffer
(double buffer), Z-Buffer and T-Buffer (Texture Buffer). The Frame Buffer holds one frame
steady on the screen while the next one is being processed. The Z-Buffer stores depth
information for each pixel.
The NVIDIA RIVA TNT2 graphics processor dynamically allocates the memory. The
higher the resolution (e.g., 1920 1080)and the deeper the Z-Buffer (32-bit max.), the less
memory is available for texture.

Available Video Resolutions

If the resolution/refresh-rate combination is set higher than the display can support, you
risk damaging the display.
The table below summarizes the 3D video resolutions which are supported.
Table 1-1. Supported 3D Video Resolutions
Resolution
max. refresh rate (Hz)
for HighColor/True
1920 1200
1920 1080
1600 1200
1600 1000
1280 1024
1152 864
1024 768
800 600
640 480
Chapter 1
Color
HighColor (16 bit)
32 MB
60
All resolutions supported
72
75
75
100
120
120
120
120
ELSA SYNERGY II and GLoria II Graphics Cards
3D Resolution with Double Buffering
TrueColor (24bit/32bit)
All resolutions supported
Introduction
32 MB
11

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