HP b2600 Supplementary Manual page 41

Opengl implementation guide
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Chapter 3
OpenGL and Xlib rendering when mixed and sent to the same
drawable in VGL mode may behave differently than if a GLX capable
X server were used. This is because in VGL mode OpenGL rendering
is not strictly bounded by the limits of primitives rendered as is the
case when a GLX server is used. In fact, rendering a single GLX
primitive can result in repainting the entire drawable. This means
that in the VGL mode it may not be safe to rely upon the fact that
Xlib and OpenGL render to different regions of the drawable. The
best way to avoid this issue is to always perform Xlib rendering after
OpenGL rendering.
The glReadPixels routine when used in the VGL mode will return
only pixel data rendered via OpenGL. Xlib rendering will not be
included.
Because of the way VMD works (rendering to a VM buffer and then
displaying the images through X11 protocol), it will behave a bit
differently than hardware devices. In particular, since VMD renders
to VM buffers, changes to the X11 window will not appear until a
buffer swap or a glFlush/glFinish.
A call to glXSwapBuffers is the only approved way to achieve double
buffering for VGL visuals. Note that calls made to XdbeSwapBuffers
will not work correctly.
A call can be made to:
Bool hpglXDisplayIsVGL(Display *dpy, int screen)
to determine if a particular display connection is operating in VGL
mode. The return value is "True" if dpy is VGL; otherwise, the value
returned is "False." This is an hp function that is not available on
other implementations of OpenGL.
running OpenGL programs
virtual GLX (VGL) mode
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