Behringer X32-TP User Manual page 22

40-input, 25-bus digital mixing console with 32 programmable midas preamps, 25 motorized faders, channel lcd's, 32-channel audio interface and ipad/iphone remote control
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22
X32 DIGITAL MIXER Preliminary User Manual
Reverse Reverb
Reverse Reverb takes the trail of a reverb, turns it around, and places it in front
of the sound source. Use the swelling crescendo of the Reverse Reverb to add an
ethereal quality to vocal and snare tracks. (Inspired by the Lexicon 300/480L)
Adjusting the PRE DELAY knob adds up to 200 milliseconds of time before the reverb
follows the source signal. The DECAY knob adjusts the time it takes for the reverb
to completely dissipate. RISE controls how quickly the effect builds up. DIFF(USION)
controls the initial reflection density. SPREAD controls how the reflection is
distributed through the envelope of the reverb. The LO CUT knob sets a low
frequency beneath which the source signal will not pass through the reverb. The
HiSvFr/HiSvGn knobs adjust a Hi-Shelving filter at the input of the reverb effect.
Gated Reverb
This effect was originally achieved by combining a reverb with a noise gate.
Our gated reverb creates the same impression by a special shaping of the reverb tail.
Gated Reverb is especially effective for creating a 1980s-style snare sound or to
enlarge the presence of a kick drum. (Inspired by the Lexicon 300/480L)
PRE DELAY controls the amount of time before the reverberation is heard following
the source signal. DECAY controls the amount of time it takes for the reverb to
dissipate. ATTACK controls how fast the reflection density builds up. DENSITY shapes
the reverb decay tail. The higher the density, the greater the number of sound
reflections. SPREAD controls how the reflection is distributed through the envelope
of the reverb. The LO CUT knob sets the frequency beneath which the source signal
will not pass through the reverb. The HiSvFr/ HiSvGn knobs adjust a Hi-Shelving filter
at the input of the reverb effect. DIFF(USION) controls the initial reflection density.
Plate Reverb
A plate reverb was originally created by sending a signal through a transducer
to create vibrations on a plate of sheet metal which were then picked up as an
audio signal. Our algorithm simulates that sound with high initial diffusion and a
bright colored sound. X32's Plate Reverb will give your tracks the sound heard on
countless hit records since the late 1950s. (Inspired by the Lexicon PCM-70)
PRE DELAY controls the amount of time before the reverberation is heard
following the source signal. DECAY controls the amount of time it takes for the
reverb to dissipate. SIZE adjusts the size of the virtual room created by the reverb
effect. The DAMP knob adjusts the decay of high frequencies within the reverb
tail. DIFF(USION) controls the initial reflection density. The LO CUT knob sets the
frequency beneath which the source signal will not pass through the reverb.
The HI CUT knob sets the frequency above which the source signal will not pass
through the reverb. The BASS MULT(IPLIER) knob adjusts the decay time of the
bass frequencies. XOVER controls the crossover point for bass. MOD DEPTH and
SPEED control the intensity and speed of the reverb tail modulation. 
Hall Reverb
Classic Hall Reverb simulates the reverberation that occurs w hen sound is
recorded in medium to large-sized concert halls. Use the Hall Reverb to give your
mix a lush, three-dimensional quality that will make your performance sound
larger than life. (Inspired by the Lexicon Hall)
The PRE DELAY slider controls the amount of time before the reverberation is
heard following the source signal. DECAY controls the amount of time it takes for
the reverb to dissipate. SIZE controls the perceived size of the space being created
by the reverb effect. The DAMP slider adjusts the decay of high frequencies within
the reverb tail. DIFF(usion) controls the initial reflection density. SHAPE adjusts
the contour of the reverberation envelope.  
Vintage Room
Vintage Room simulates the reverberation that occurs when sound is recorded in
a small room. When you want to add a bit of warmth and just a touch of reverb,
X32's Vintage Room breathes life into close-miced guitar and drum tracks.
(Inspired by the Quantec QRS)
The VU meter displays the input and output levels. Set the early reflection times
for the left and right channel with ER DELAY L and ER DELAY R. ER LEVEL sets the
loudness of the early reflection level. REV DELAY controls the amount of time before
the reverberation is heard following the source signal. HI/LOW MULTIPLY adjusts the
decay time of the high and bass frequencies. TIME shows the duration of the reverb
effect. ROOM SIZE adjusts the size of the room effect being created incrementally
from small to large. HIGH CUT sets the frequency above which the source signal
does not pass through the reverb. DENSITY manipulates the reflection density in the
simulated room. (This slightly changes the reverb decay time). LOW CUT sets the
frequency below which the source signal does not pass through the reverb.
Vintage Reverb
Based on the legendary EMT250, X32's Vintage Reverb delivers shimmering
bright reverb that won't drown out or overpower your live or recorded tracks.
Use Vintage Reverb to sweeten vocals and snare drums without sacrificing clarity.
When layer 1 is selected, the first slider on the left sets the reverb time from
4 milliseconds to 4.5 seconds. Slider 2 controls the low frequency multiplier
decay time. Slider 3 controls the high frequency multiplier decay time. Slider 4
controls the amount of modulation in the reverb tail. When layer two is selected,
slider 1 adjusts the pre delay. Slider 2 selects the low cut frequency. Slider 3
selects the Hi Cut frequency. Slider 4 adjusts the output level of the reverb.

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