Overview
Organization of Registers for Key Frame Effects
The collection of key frames making up an effect is stored in memory, and
identified by a register number from 01 to 99. On the switcher each register
is divided into eight sub-registers, each holding its allotted data. In a
switcher register, the four sub-registers for frame memory 1, frame memory
2, the AUX buses, and for color correction are handled together under the
name "USER".
For the DME registers, each DME channel (including the global channel) has
registers 01 to 99, each of which can be saved and recalled individually.
Registers 01 to 99
Sub-
registers
"USER"
group
Once an effect is saved in a register, you can copy or move the effect from
one register to another (see Chapter 9) or save it to a floppy disk (see
Chapter 10).
8-4
Chapter 8 Key Frame Effects
M/E-1
M/E-2
M/E-3
P/P & DSK
Frame Mem 1
Frame Mem 2
AUX Buses
CCR
Switcher registers
Registers for key frame effects
Registers
01 to 99
For channel 1
For channel 2
For channel 4
For the global channel
DME registers