Token Programming
Singular Tokens
Singular Tokens
Singular Tokens are single character commands that perform a single action that cannot be
modified. For example, the token
Table 7-1
Singular Tokens
Token
@
1
2
3
4
5
6
7
8
9
0
*
#
A
B
C
D
- (dash)
, (comma)
~
E
F
7-2
Syntax
Suppress normal process—prevents Stratagy from normally processing an Extension
or Method field.
•
Normally when Stratagy evaluates an Extension field, it plays the "Please hold..."
prompt to the caller, puts the caller on transfer hold, and then evaluates the
@
tokens in the field. If the first character in the field is the @ token, however,
Stratagy immediately begins processing the next token without performing the
transfer procedure.
•
In the case of the Method field, Stratagy does not attempt to access a port for an
outbound notification call.
Plays DTMF tone 1.
1
Plays DTMF tone 2.
2
Plays DTMF tone 3.
3
Plays DTMF tone 4.
4
Plays DTMF tone 5.
5
Plays DTMF tone 6.
6
Plays DTMF tone 7.
7
Plays DTMF tone 8.
8
Plays DTMF tone 9.
9
Plays DTMF tone 0.
0
Plays DTMF tone *.
*
Plays DTMF tone #.
#
Plays DTMF tone A.
A
Plays DTMF tone B.
B
Plays DTMF tone C.
C
Plays DTMF tone D.
D
Short pause—pauses 0.5 (one-half) second.
-
Long pause—pauses two seconds.
,
Timed break recall—pulse dials the digit 1 to effect a timed break recall.
~
Earth recall—performs an earth recall. This is used in place of the hookflash (the F
E
token) on some switches.
Hookflash—performs a hookflash. The length of the hookflash specified under the
Telephone System Dial Codes option # Number of 1/100 seconds to use for flash time.
F
(See
Chapter 4 – Configure
performs the action of playing DTMF 1.
1
Description
Stratagy.)
Stratagy I&M
06/02