GE JSC1300 Owner's Manual page 18

Supervised
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Using the system
When there's an alarm
When the system is armed (in Home or Away mode) and you open a protected door or
window, or walk past a Motion Detector (if armed in the Away Mode), or activate the Panic
feature (by pressing BOTH Panic buttons at the same time on the Keyfob Remote) the
alarm trips. The following then happens:
A loud siren sounds.
Lights (set to the security code) flash on and off (if you set up X10/GE modules).
See pages 26, 36, and 37.
The Console dials the first phone number you set up. It then starts to play the recorded
message you stored. E.G. "There's an alarm in progress at (your address), at the end
of this message please press any button on your touch-tone phone to listen in." Note, it
might take a while before the person the Console called picks up the phone so they
might miss the first part of your message, but the message is repeated 3 times, so
they will get to hear the complete message.
When the person who was called answers the call, listens to the message, waits for a gap
between messages, and then presses a button on their phone. This activates a
microphone in the Console so they can listen in to your home, and will be able to
determine if there is suspicious activity going on. They can then take action. E.G. call the
Police for you. Note, if no one presses a button on their phone to listen in, as would
happen if an answering machine picked up the line, the console dials the next number
you programmed it to (up to 6 numbers).
IMPORTANT: Do NOT program the Console to call the Police directly.
Note, the person who answers the phone needs to wait for a gap between the messages
before they can press a button on their phone to listen in (the message repeats three
times, but might have already played once or twice before the person answers the
phone).
If no one answers the call (and presses a button on their phone) before the third message
is played, the Console dials the next number stored. It can take quite a long time to dial all
the numbers if you've stored 6 of them, and no one answers. But the siren stops sounding
after 4 minutes in any case (usually required by local ordinance). The unit still dials all the
numbers stored unless someone answers the call and presses a button on their phone.
At the end of the 4 minutes the alarm stops, but the armed state is unchanged. I.E., the
alarm is still armed. Any open Door or Window is automatically bypassed at that point. So
if a burglar has opened a window to get in, set the alarm off, but left the window open, the
system continues to protect all other doors and windows without that Door/Window
Sensor. (If it did not bypass it, the alarm would trip again whenever that Door/Window
Sensor reported in again, which it does every 90 minutes).
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Using the system
If the system is tampered with
If the system is armed and someone tampers with (opens the battery cover) on a Door/
Window Sensor, Motion Detector, or the Console, the same thing happens as when the
alarm is tripped by any other method. If the system is NOT armed and someone tampers
with a Door/Window Sensor, Motion Detector, or the Console, the word TAMPER appears
in the display but the system does not trip. You must fix the tamper, (close the battery
cover) then enter your PIN to remove the word TAMPER from the display.
Controlling lights and appliances
If you install one or more Lamp Modules (sold separately), see pages 36 and 37, you can
control lights around your home from the Console. When the Console is in its normal
state it displays HOME CONTROL in the display. When its in this state you can simply
press the number button on the Console corresponding to the number set on the module
and then press On or Off on the Console's control panel to control the light connected to
the module.
You can also control lights set to your Security LIGHTCODE from the Light On and Light
Off buttons on the Keyfob Remote. These buttons on the Keyfob Remote control lights
connected to X10/GE Modules that are set to the Security LIGHTCODE you set in the
Console. (See page 26). To control GE Modules your LIGHTCODE must be a number
between 1 and 8. For X10 Module your LIGHTCODE can be any number (1-16).
Also, any lights connected to X10/GE Modules that are set to your Security LIGHTCODE
flash on and off when the alarm trips. They stay on after an alarm until you turn them off,
either from the Console, or from the Keyfob Remote.
These lights also blink on for a second when the alarm is armed (from the Console) in the
ARM HOME Mode (or when armed from the keyfob Remote). Or these lights turn on for
the exit delay time when the alarm is armed from the Console in the ARM AWAY Mode.
Controls lights connected
to X10/GE modules that
are set to the Security
LIGHT CODE you set in
the Console (see page 26).
Press both buttons at the
same time to activate the
panic alarm.
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