Memory Organization For 15 Bit-Per-Pixel (32768 Colors); Memory Organization For 16 Bit-Per-Pixel (65536 Colors) - Epson S1D13504 Technical Manual

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3.2.5 Memory Organization for 15 Bit-per-pixel (32768 Colors)

Table 3-5: Pixel Storage for 15 bpp (32768 Colors) in Two Bytes of Display Buffer
Bit 15
Bit 14
Reserved
Red Bit 4
Bit 7
Bit 6
Green Bit 2
Green Bit 1

3.2.6 Memory Organization for 16 Bit-per-pixel (65536 Colors)

Table 3-6: Pixel Storage for 16 bpp (65536 Colors) in Two Bytes of Display Buffer
Bit 15
Bit 14
Red Bit 4
Red Bit 3
Bit 7
Bit 6
Green Bit 2
Green Bit 1
S1D13504
X19A-G-002-07
One pixel is stored in two bytes of display buffer as shown below:
Bit 13
Bit 12
Red Bit 3
Red Bit 2
Bit 5
Bit 4
Green Bit 0
Blue Bit 4
As shown above, the 32768 color pixel is divided into four parts: five bits for red, five bits for green,
and five bits for blue and one reserved bit. The output bypasses the LUT and goes directly into the
Frame Rate Modulator. Although 15 bit-per-pixel only make sense for a color panel, this memory
model can be set on a monochrome panel, however only 16 shades of gray will be visible.
One pixel is stored in two bytes of display buffer as shown below:
Bit 13
Bit 12
Red Bit 2
Red Bit 1
Bit 5
Bit 4
Green Bit 0
Blue Bit 4
As shown above, the 65536 color pixel is divided into three parts: five bits for red, six bits for green,
and five bits for blue. The output bypasses the LUT and goes directly into the Frame Rate Modulator.
Although 16 bit-per-pixel only make sense for a color panel, this memory model can be set on a
monochrome panel, however only 16 shades of gray will be visible.
Bit 11
Bit 10
Red Bit 1
Red Bit 0
Bit 3
Bit 2
Blue Bit 3
Blue Bit 2
Bit 11
Bit 10
Red Bit 0
Green Bit 5
Bit 3
Bit 2
Blue Bit 3
Blue Bit 2
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Bit 9
Bit 8
Green Bit 4
Green Bit 3
Bit 1
Bit 0
Blue Bit 1
Blue Bit 0
Bit 9
Bit 8
Green Bit 4
Green Bit 3
Bit 1
Bit 0
Blue Bit 1
Blue Bit 0
Programming Notes and Examples
Issue Date: 01/02/01

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