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Hathaway MAGNUM NG1042D Owner's Manual

Hathaway MAGNUM NG1042D Owner's Manual

Electronic dart board

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MAGNUM ELECTRONIC DART BOARD
Owner's Manual
NG1042D
Ver. 0516

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Summary of Contents for Hathaway MAGNUM NG1042D

  • Page 1 MAGNUM ELECTRONIC DART BOARD Owner’s Manual NG1042D Ver. 0516...
  • Page 2 Unpacking the Game Unpack your new dartboard carefully, making sure all parts are included. The following components are included in this set: • 1 Electronic Dartboard • 6 Darts (unassembled) • Owner’s Manual This dartboard may have a protective film over the scoring display.
  • Page 3 Setup / Mounting Instructions The dartboard requires 4 “AA” Batteries. Please insert the 4 “AA” batteries into the dartboard first before mounting the dartboard to the wall Choose a location to hang the dartboard where there is about 10 feet of open space in front of the board.
  • Page 4 Dartboard Functions RESET button - Cancels current score and returns to start of game. POWER button - Press to turn game on or off. Dartboard has an automatic suspend mode to conserve power and battery life (if using batteries). The dartboard will make sound effect and display “SLEEP”...
  • Page 5 Electronic Dartboard Operation Press the POWER button to activate dartboard. A short musical introduction is played as the display goes through power-up test. Press GAME buttons until desired game is displayed Press DOUBLE button (optional) to select starting and/or ending on doubles (used only in 301 - 901 games).
  • Page 6 Caring for your Electronic Dartboard Do not use excessive force when throwing darts. Throwing darts too hard will cause frequent tip breakage and cause excess wear on the board. Turn darts clockwise as you pull them from the board. This makes it easier to remove darts and extends the life of the tips.
  • Page 7 CyberMatch Feature This exciting feature allows solo player to play against the computer at one of five different levels of skill – only 1 player can compete against the CyberMatch competitor. This adds a level of competition to normally routine practice sessions. To activate the CyberMatch opponent: 1.
  • Page 8: Game Rules

    Game Rules This popular tournament and pub game is played by subtracting each dart from the starting number (301) until the player reaches exactly 0 (zero). If a player goes past zero it is considered a “Bust” and the score returns to where it was at the start of that round. For example, if a player needs a 32 to finish the game and he/she hits a 20, 8, and 10 (totals 38), the score goes back to 32 for the next round.
  • Page 9 NO-SCORE CRICKET Same rules as standard Cricket except there is no point scoring. The object of this version is to be the first to simply “close” all the appropriate numbers (15 through 20 and the bullseye). SCRAM (For 2 players only) This game is a variation of Cricket.
  • Page 10 fails to score “over “their previous three-dart total, they will lose one life. When a player “equals” the previous three dart total, a life will also be lost. The last player with a life remaining is the winner. OVERS 5 LIVES OVERS 7 LIVES UNDERS -3 LIVES This game is the opposite of “Overs”...
  • Page 11 Each player attempts to score in each number from 1 through 20 in order. Each player throws 3 darts per turn. If a correct number is hit, he/she tries for the next number in sequence. The first player to reach 20 is the winner. The display will indicate which segment you are shooting for.
  • Page 12 DOUBLE DOWN Each player starts the game with 40 points. The object is to score as many hits in the active segment of the current round. The first round, the player must throw for the 15 segment. If no 15’s are hit, his score is cut in half. If some 15’s are hit, each 15 (doubles and triples count) is added to the starting total.
  • Page 13 The first player to total fifty-one (51) “fives” is the winner. The LCD screen will keep track of the point totals. NOTE: If a dart doesn't land in a segment and you press "MISS" button, the game will go to next player with sound indicator.
  • Page 14 For example, if you select the 20 segment, you start on the double 20 (outer ring) and continue all the way through to the double 3. The “field” is made up of 11 individual segments and must be hit in order, expect for single segment. So, keeping with the example above, you must throw darts in the following segments in this order: Double 20 ...
  • Page 15 BASEBALL – 6 Innings This dartboard version of baseball takes a great deal of skill. As in the real game, a complete game consists of 9 innings. Each player throws 3 darts per “inning.” Inning 1 will use segment 1. Inner 2 will use segment 2 and … Inning 9 will sue segment 9.
  • Page 16 GREEN VS. RED (2 players only) This game is a race around the board, where skill at hitting doubles and triples pays off with victory. Player 1 is “green” and player 2 is “red.” Player 1 starts at 1, shooting for only doubles and triples that are green, works around the board clockwise, and ends at shooting inner and outer bullseye.
  • Page 17 TRIPLE RING =Ringer3 points DOUBLE RING= Leaner2 points SINGLE SEGMENT = 1 point Scores will only count for the player or team with the most points in that round. For example, if player 1 scores 3 points and player 2 scores 1 point, only player 1 will awarded 3 points for that round.
  • Page 18: Important Notes

    Important Notes Darts It is recommended that you do not use darts that exceed 24 grams on this dartboard. The darts included with this dartboard are 10 grams. Replacement tips are available at most retailers carrying dart products. Cleaning your Electronic Dartboard Your electronic dartboard will provide many hours of competition if cared for properly.
  • Page 19 Game Menu ROUND THE CLOCKR 1 DOUBLES ROUND THE CLOCKR 5 DOUBLES ROUND THE CLOCKR 10 DOUBLES ROUND THE CLOCKR 15 DOUBLES ROUND THE CLOCKR 1 TRIPLES ROUND THE CLOCKR 5 TRIPLES ROUND THE CLOCKR 10 TRIPLES CRICKET ROUND THE CLOCKR 15 TRIPLES NO-SCORE CRICKET KILLER...
  • Page 20 COUNT UP700 BASEBALL 9 INNING COUNT UP800 STEEPLECHASE COUNT UP900 SHOVE A PENNY COUNT UP999 NINE DART CENTURY HI SCORE(3ROUNDS) GREEN VS RED HI SCORE(4ROUNDS) BIG SIX 3 LIVES HI SCORE(5ROUNDS) BIG SIX 5 LIVES HI SCORE(6ROUNDS) BIG SIX 7 LIVES HI SCORE(7ROUNDS) HORSESHOES 12 HI SCORE(8ROUNDS)
  • Page 21 180-DAY LIMITED WARRANTY This product is warranted to the original purchaser to be free from defects in material or workmanship for a period of 180 days from the date of the original retail purchase. This warranty does not cover defects or damage due to improper installation, alteration, accident or any other event beyond the control of the manufacturer.