Sony MVS-8000 User Manual page 130

Multi format switcher system
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Adjustments to the image surface
The following adjustments can be made to the image surface struck by the
light.
• Adjusting the brightness of the whole image
• Selecting the image surface effect
• Test sphere function
• Adjusting the bumpiness of the image surface
• Coordinate axis on surface of image
130
Digital Multi Effects (DME)
Flat: The image surface is unchanged, causing the selected light source to
appear as the effect.
Texture: A texture appears on the surface of the image. Textures can be
selected from among 30 patterns.
See the appendix "Texture Patterns" (Volume 2) for the texture
patterns.
Non Linear: Spotlighting effect is applied to an area to which a DME
nonlinear effect is applied.
Note
The BZDM-9050 is required to enable Texture and Non Linear settings.
A test sphere is a translucent sphere virtually embedded in the center of the
input picture to provide an intuitive way for you to check the position and
direction of the spotlight. When you change the position or direction of a
light source, the side of the sphere closest to the light source grows brighter.
You can easily check the position and direction of the light source by
viewing the test sphere.
For more information about test sphere, see "Relation between test spheres
and parallel rays" (page 134).
Specify where to apply the texture or test sphere on the image surface.
Move: The texture moves together with the DME image.
Image before movement
Fix: The texture does not move, even if the DME image moves.
Coordinate axis = Move
Texture moves together
with DME image.

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