Figure 3 M3G Application Proccess - Motorola V3x Technical Manual

2 cameras; 320x240 display
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Figure 3 M3G Application Proccess

Most M3G applications use an M3G resource file that contains all the information required
to define the 3D resources, such as objects, their appearance, lights, cameras and
animations, in a scene graph. The file must be loaded into memory where object
properties can be interrogated and altered using the M3G API. Alternatively all objects
can be created from code, although this is likely to be slower and limits creativity for
designers.
Simple MIDlets
The simplest application consists of an M3G file that is loaded into the application using
the M3G Loader class, which is then passed to a Graphics3D object that renders the
world to the Display.
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