The data structure of this unit is as shown in the figure below.
A project represents one work unit for the user. Each project stores 16 scenes, one arrangement, and output routing information. This unit allows
multiple projects to be created as long as internal memory space is available.
Tracks consist of sample players (sample tracks only), amplifier envelope (sample tracks only), insert effects, and sequences. Two track types exist:
sample tracks and through tracks.
A sample track is used when setting a sample in internal memory as a sound source. A through track is used when setting an external input as a sound
Sound sources can thus be assigned like follows: a bass drum to track 1, a snare drum to track 2, and a synthesizer connected to an external input to
Scenes store 16 patterns and information on the assignments to sample tracks.
Since the samples to assign to tracks can be changed for each scene, the tune can be greatly changed by changing the scene.
A pattern combines the sequences to create in the 16 tracks and is one finished section of a performance. A pattern length can be set on a step level
from a minimum of 8 steps to a maximum of 4 bars (64 steps).
An arrangement is created by the ARRANGER function which arranges and plays patterns in order. The playback count and BPM can be set individu-
ally for each pattern. Editing of an arrangement is performed in the ARRANGER screen, and you can duplicate, paste, delete, and listen to patterns.
TRACK 1 Sequence
TRACK 2 Sequence
TRACK 3 Sequence
TRACK 4 Sequence
TRACK 5 Sequence
TRACK 6 Sequence
TRACK 7 Sequence
TRACK 8 Sequence
TRACK 9 Sequence
TRACK 10 Sequence
TRACK 11 Sequence
TRACK 12 Sequence
TRACK 13 Sequence
TRACK 14 Sequence
TRACK 15 Sequence
TRACK 16 Sequence