Parker Brothers Risk The World Conquest Game Games Manual page 8

For 2 to 6 players
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INITIAL
ARMY
PLACEMENT
1 .
Select
a
color
aq8,
depending
on
the
number
of
playem,
c ~ u n t
Out
the
"armies"
you'll
need
to
start
the
m e .
,
'
,
If3
~
W
C
I
~
~
a &
P ~ P
C O W
Q P ~
?5
If4
~ ~ J ~ P ~ ~ Y Q T - W W ~ O
-try.
If
5
are
playing,
each
player
counts
out
25
Infantry.
If
6
are
playing,
each
player
counts
out
20
Infantry.
To
complete
game
SEQIP:
2.
Before play
begins,,@~ct
one
player
to
be the
General.
Iffewer
than
6
are
playing,
the
Generdrerno~es
the
Mission
cards
that
refer
to
the
unused
colors.
3.
The
General
shuffles the
Mission cards
and,
starting
to
the
levdeals
one
card
face
down
to
each
player.
The
remaining
Mission
cards
are
put
back
in
the
box;
no
one, including
the
General,
may
look
at
them.
4.
The
General
removes
the
2
Wild
Cards
&k,t4e
deck
of
RISK
cards,
shuffles,
and
deals
out
all
the
cards,
startingwith
the
player
to
the
left.
(In
a
4-
or
5-player
game,
2
players
will
each
receive
one
extra
card.)
These
cards
determine
which
territories
each
of
you
will-
occupy
at
the
begi@ng
of
the
game.
5.
Each
player
places
one
army
on
each
of
his
or
her territories.
When
you've
done
this,
go
around
the
table
in
turn,
placing
another
army
on
each
of
your
territories.
There
is
no
limit
to
the
number
of
armies
that
can
occupy
a
single
territory.
Continue
until
all
troops
have
been
deployed
across
the
map.
6.
The
General
now
collects
the
RISK
cards,
replaces
the
2
W d
Cards,
shuffles
the
deck,
and
puts
it
to
the
side,
face
down.
7.
Game
play
continues
as
in
the
standard
World
Domination
game.
WINNING
The
player
who
completes
his
or
her
mission
first-and
reveals
the
Mission
card
to
prove
it-wins.
Important note: In Secret Mission RISK, it is possible that you will
accomplish your mission with the aid (usually unintentional) of another
player. For example, if your mission is to destroy
a l l
the yellow troops and
another player actually removes the final yellow armies from the board,
that player has helped you complete your Secret Mission.
md~~e.~f
X & @ $ @ d m 8 c a r d ~ & .
Epstead
ofincreasing
the
value
of
eac&,~t&ed
set
as
stated in
the
rules,
increase
its
value
by
only
one.
Thus,
the
fitst
matched
set
is
still
worth
4
armies,
but
the
second
is
worth
5
armies,
the
third
is
worth
6
armies,
and
so
on.
Fortifying
your
potiiti0IL
At
the
end
of
yo&
t u r n ,
you
may
mom
armies
from
one
or
more
However,
befbre
you
can
between.
Euimple:
If
you
want to
maw&.
Brazil,
you
must
first
occupy
the
CoElip
~ > n t h u o u s
"path."
Mm.
During
the
game*
you
m
armies
on
a
single
territory.
If
Z f s e
of
this
rule
some
armies, you
lose
those
armies.

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