Application Examples; Pm Channel Default Values - Kenwood RC-2000 Instruction Manual

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APPLICATION EXAMPLES

The following are examples of how you might use Programmable Memory.
Situation 1
Situation 1
You share your transceiver with other members in
your family or club. However, each individual has
personal preferences for how they like to set various
functions. You have to keep changing many settings
each time you use the transceiver.
Situation 2
While operating mobile on the way to work every
morning, you prefer a silent transceiver that does not
interrupt the morning calm. In addition, you feel that a
bright display is a waste of electricity in sunlight.
At night when driving home, you realize the Beep
function truly serves a purpose and you feel it is nice
to see a bright display after dark.

PM CHANNEL DEFAULT VALUES

The default values of the PM channels are set as follows.
P
M
C
a h
n n
l e
F
e r
. q
a
d n
P
M
1
1
4
M
P
M
2
2
1
M
P
M
3
5
0
M
P
M
4
1
4
4
P
M
5
4
3
0
r o
4
42
Situation 2
M
o
e d
(
M
I A
) N
F
e r
. q
H
/ z
U
S
B
1
H
/ z
U
S
B
1
H
/ z
U
S
B
4
3
0
M
H
/ z
F
M
1
4
0
M
H
/ z
F
M
4
3
0
Because 5 PM channels are available, up to
5 persons can separately program the transceiver and
store their customized environment. Then each
person can quickly change to his or her favorite
settings simply by recalling a PM channel.
It is too much trouble to change back the settings
after somebody else has reconfigured them. So this
application may avoid having a feature-rich
transceiver but never using many useful features.
In two PM channels, store the same operating data
such as frequency, offset, tone, etc., and store
different settings for the Display Dimmer and Beep
functions. Then you can quickly recall the best
settings for day or night operating.
a
d n
M
o
e d
S (
U
) B
D
s i
4
4
M
H
/ z
F
M
N
e
4
4
M
H
/ z
F
M
P
o
r o
4
4
0
M
H
/ z
F
M
N
e
4
4
M
H
/ z
F
M
N
e
r o
4
4
0
M
H
/ z
F
M
P
o
Solution
Solution
Solution
Solution
l p
y a
i D
m
m
r e
B
e
p e
g
a
v i t
e
3
4
i s
v i t
e
3
4
g
a
v i t
e
3
4
g
a
v i t
e
2
4
i s
v i t
e
2
4
K
y e
G
o r
p u
A
1
A
2
A
3
B
1
B
3

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