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Fundex Games Classic Family Games Cribbage: Premium Wood Cabinet Instructions
Fundex Games Classic Family Games Cribbage: Premium Wood Cabinet Instructions

Fundex Games Classic Family Games Cribbage: Premium Wood Cabinet Instructions

Classic family games premium wood cabinet

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AGES: 8+
PLAYERS: 2-3 (see vari a ti o ns for 3 pl a yers)
CONTENTS: 9 game pi e ces (3 si l v er, 3 gol d , 3 bl a ck), game board, and 2 decks of 52 cards
Al l forms of cri b bage are pl a yed wi t h one standard deck of 52 cards.
CARD VALUES: Face cards count 10 each, Ace counts one poi n t, and al l other cards count thei r face val u e.
SET-UP: One deck of cards i s put asi d e (onl y one deck i s used). Each pl a yer chooses a col o r and pl a ces thei r three pegs i n the start area
accordi n g to col o r:
• Si l v er pegs fol l o w the grey track
• Bl a ck pegs fol l o w the whi t e track
• Gol d pegs fol l o w the bl u e track
CRIBBAGE BOARD: A pl a yer marks hi s score by movi n g two of hi s pegs al o ng hi s track. The thi r d peg i s used to keep track of the number of
games won on the l e ft of the board.
MOVING PEGS: Both pegs are used to score i n the fol l o wi n g way:
A. A pl a yer marks hi s fi r st score by movi n g one peg that number of hol e s from the start.
B. Hi s second score i s marked by pl a ci n g hi s second peg that number of hol e s beyond hi s fi r st peg. The pegs l e apfrog al o ng the track, the l e ad peg
i n di c ati n g a pl a yer' s current total and the back peg i n di c ati n g the previ o us score.
SIX-CARD CRIBBAGE (The basi c game for two pl a yers)
OBJECT: To be the fi r st pl a yer to score 121 poi n ts, i . e. to be the fi r st to reach the "fi n i s h" hol e .
THE DEAL: Pl a yers cut for deal . The pl a yer wi t h the l o west cut (ace i s l o w) deal s fi r st, and then the deal al t ernates between pl a yers. Deal si x cards,
one at a ti m e, to each pl a yer. The remai n i n g cards are pl a ced face down to one si d e. The Cri b i s an extra hand scored by the deal e r. It i s formed by
each of the pl a yers di s cardi n g two cards, of thei r choi c e, and pl a ci n g them, face down, to the deal e r' s ri g ht. Each pl a yer i s then l e ft wi t h a hand of
four cards.
THE CUT: After each pl a yer di s cards the non-deal e r cuts the deck, and the deal e r takes the top card of the bottom cut. Thi s card i s pl a ced face up
on the stack for the rest of the game. It i s known as the "start" or "starter." If the start i s a Jack, the deal e r scores "two for hi s heel s ," (scores two
poi n ts).
SCORING POINTS: Poi n ts are scored duri n g the pl a yi n g of a hand and when the hands are shown after pl a y. Combi n ati o ns of cards score as
fol l o ws:
A. A pai r ; two cards of the same rank, scoresa two poi n ts.
B. A pai r royal ; three cards of the same rank, scores si x poi n ts (two poi n ts for each of the possi b l e pai r s to be
made).
C. A doubl e pai r royal ; four cards of the same rank, scores twel v e poi n ts.
D. A "sequence" or "run" i s a seri e s of cards i n face order (ace l o w) and score one poi n t for each card. If a fl u sh i s al s o a run, poi n ts are scored for
both features.
C l a s s i c F a m i l y G a m e s
CRIBBAGE
P R E M I U M
W O O D
INSTRUCTIONS
C A B I N E T
E. "Fi f teen" i s any combi n ati o n of cards wi t h a face val u e total i n g hat number. It scores two poi n ts.
Fi f teen (Total of 15)--------------------------------------------
Pai r (2 of a ki n d)------------------------------------------------
Pai r Royal (3 of a ki n d)----------------------------------------
Doubl e Pai r Royal (4 of a ki n d)-----------------------------
Sequence (Run of 3 or more) ------------------------------
Jack as Starter --------------------------------------------------
"Go" ----------------------------------------------------------------
31 ------------------------------------------------------------------
Jack same sui t as Starter -------------------------------------
Doubl e Run -----------------------------------------------------
4 Card Fl u sh -----------------------------------------------------
5 Card Fl u sh -----------------------------------------------------
PLAY: Pl a y begi n s wi t h the non-deal e r. He pl a ces a card face upward i n front of hi m and cal l s out i t s face val u e as he does so. Face cards are cal l e d
as 10. The deal e r then pl a ces one of hi s cards face upward i n front of hi m sel f and cal l s out i t s val u e.
Whenever a pai r , pai r royal , doubl e pai r royal , sequence or fi f teen (but not a fl u sh) i s formed duri n g pl a y, the pl a yer putti n g down the card that forms i t
scores the appropri a te poi n ts. If the non-deal e r l a ys down a 5 and the deal e r fol l o ws i t wi t h another 5, the deal e r woul d say "ten for a pai r " and score
two poi n ts. If a thi r d 5 i s pl a yed, the non-deal e r woul d say "fi f teen for ei g ht," the ei g ht poi n ts bei n g made up of fi f teen and a pai r royal .
A sequence of cards scores regardl e ss of the order i n whi c h i t i s pl a yed. Thus i f cards are pl a yed i n the order ace, 2, 5, 4, 3, the pl a yer putti n g out
the 3 can count on a run of fi v e cards. Shoul d the second pl a yer be abl e to add a 6 he can score a run of si x cards, and so on.
When the count duri n g pl a y reaches 31, the cards are turned face down and the pl a yer whose card brought the total to 31 scores two poi n ts. If a
pl a yer at hi s turn i s unabl e to pl a y a card that i s wi t hi n the l i m i t of 31, he says "Go." Hi s opponent then pl a ys any of hi s cards that are l o w enough to
be wi t hi n the l i m i t . If they make 31 he scores two poi n ts, i f l e ss than 31 he scores one poi n t and al s o says "Go." Count starts over and pl a y then
resumes wi t h the remai n i n g cards i n hand, and proceeds unti l al l the cards are pl a yed or 31 i s agai n reached. Pl a yi n g the l a st card of a hand scores
"one for the l a st," (scores one poi n t).
THE SHOW: After al l the cards have been pl a yed, each pl a yer pi c ks up hi s own cards from i n front of hi m . The non-deal e r shows and scores hi s
hand fi r st, whi c h gi v es hi m an advantage i f he i s very near reachi n g 121. That start i s taken i n to the reckoni n g as part of each hand.
A card may be ranked for scori n g i n any number of di f ferent combi n ati o ns. For exampl e , two 10' s and two 5' s woul d gi v e a score of ei g ht poi n ts for
fi f teen pl u s four poi n ts for pai r s, gi v i n g a total of 12 poi n ts. The combi n ati o n 4,4,5,6,6 scores ei g ht poi n ts for fi f teen, four poi n ts for pai r s, and 12
poi n ts for sequences, gi v i n g a total of 24 poi n ts.
If a pl a yer hol d s a Jack of the same sui t as the start, he scores "one for hi s mob," (scores one poi n t).
A flush of four cards in a hand scores four points. If the start is of the same suit the player scores five points, but a flush of
four cards including the start scores nothing.
After the non-dealer has declared his score, the dealer shows and scores his own hand. After which he shows and also
scores for the crib.
2
2
6
12
1 poi n t per card
2
1
2
1
8
4
5

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