Detailed Editing with Programs
You can create original sounds by editing a preloaded
program or by editing an initialized program. The
programs you create can be saved in banks A–F.
For details, please see "Saving your edits" on page 30.
Before you start editing
The three elements of sound: pitch,
tone, and volume
Sound is made up of three basic elements: pitch, tone,
and volume.
The KROME provides "pitch," "filter," and "amp
(amplifier)" sections that allow you to control these
elements.
The "pitch" section modifies the pitch, the "filter"
section modifies the tone, and the "amp" section
modifies the volume.
You'll edit "pitch" settings in P2: OSC/Pitch (P2‐3) and
OSC2 Pitch, "filter" settings in P3: Filter (P3‐1–3), and
"amp" settings in P4: Amp/EQ (P4‐1–2).
EG, LFO, AMS, and controllers
In addition to the three elements listed above, a sound
can vary according to the passage of time, the pitch
range in which it's played, or by performance
expressions.
Such aspects can be controlled by modulators and
controllers such as the EG (envelope generator), LFO
(low frequency oscillator), and joystick. These
modulators and controllers apply change to the basic
program.
Take a look at the illustration "Program structure"
Notice that the signal flow is in the order of Oscillator/
Pitch, Filter, Amp. You can see how the EGs and LFOs
affect each section.
As shown in the illustration, each program consists of
sections such as OSC 1/2, effects, and the arpeggiator.
Program structure
Program Basic/Controllers: P1
Common LFO: P5–10
OSC1 LFO1: P5–1
OSC1 Setup: P2–1,
Filter1(A/B): P3–1
OSC1 Velocity: P2–2
OSC1 Pitch: P2–3
Filter Key Track: P3–2
Filter1 Mod: P3–3
Filter1 LFO Mod: P3–4
Pitch EG : P2–10
OSC / Pitch
OSC1 LFO2: P5–2
Amp1/Driver1: P4–1
Amp1 Mod: P4–2
Filter1 EG: P3–10
Amp1 EG: P4–3
OSC1 AMS Mix: P6–1/2
OSC 1
Common KeyTrack: P6–9/10
OSC 2
Filter
Amplifier
Detailed Editing with Programs Before you start editing
OSC (oscillator) 1/2
The OSC (oscillator) generates the waveform that is the
basis of the sound. On the KROME, the oscillator
consists of multiple sampled sounds such as a
multisample or a drum kit (drumsamples).
The KROME provides two oscillators; OSC1 and
OSC2. You can create more complex programs by
combining these.
The OSC, which is the basis of the sound, can be
controlled by modulating its pitch, filter, amp, EG, and
LFO to change the sound in a wide range of ways.
Note: Pitch EG is shared by OSC1 and OSC2.
Effects
As effects, you can use five insert effects, two master
effects, and one total effect.
The output of OSC 1/2 is sent to these effect processors.
By choosing the desired effect for each processor and
editing its parameters, you can apply a wide range of
effects such as modulation, distortion, and
reverberation.
Arpeggiator
A program can use one arpeggiator. You can select an
arpeggio pattern, specify the range that the pattern will
be developed within, and specify the range of notes or
velocities that will trigger the arpeggiator.
Controllers: P1–3
Arpeggio: P7–1, 2
Routing: P8–1
Insert
3Band EQ
OSC1, 2
Effect
: P4–10
1...5: P8
Insert Effects
Master Effects
FX Control Bus
EQ
P1–1, P2–2, etc. indicate the on-screen pages and tabs used when editing on the KROME.
DrumTrk Pattern: P7–4, 5
Tone Adjust: P0–7
Master
Effect
1, 2: P9
Total
AUDIO OUTPUT
Effect
L/MONO, R
: P9
Effects
31