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Excalibur 366E-2 User Manual

Excalibur 366E-2 User Manual

Excalibr electronics computer backgammon game user manual

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BACKGAMMON (366E-2)
USER MANUA L

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Summary of Contents for Excalibur 366E-2

  • Page 1 BACKGAMMON (366E-2) USER MANUA L...
  • Page 2 If it is greater than black’s die on the right WHITE goes first. If doubles are rolled, the machine displays “doub” asking if you want to double the games value. Press ACCEPT for yes and r o l l DECLINE for no.
  • Page 3 Once you have completed the computers turn you must then press ROLL DICE to see the dice for your next turn. Of course, if a double is rolled (by either side), you will normally carry out the move in four parts instead of two.
  • Page 4 The maximum score is 999 and the lowest score is -999. This score is the total for the cube for all games you have played. Pressing this key a second time will result in your rating being displayed. Rating score evaluation are...
  • Page 5 O F F / S A V E This key is used to turn your computer off and to save your game in m e m o r y . C U B E At the start of the game, this key may be used to turn Off or On the doubling cube feature.
  • Page 6 clockwise, the black men move counter-clockwise. The Start of Play In a game between two human players each player normally rolls one die to determine who starts. The player who rolls the higher number makes the first move - if they both roll the same number they must roll again. It is therefore impossible for the very first roll played in a game to be a double.
  • Page 7 part. So, if rolling a 3-2 gives the player a choice of only moving a man 3 steps or only moving a man 2 steps he must chose a play that moves a man three steps. If Red now moved two steps from the 9 point he would then be prevented from moving three steps because of the blockade on the 4 point.
  • Page 8 If a player rolls a double while he has one or men on the bar, he uses all four parts of the roll in the usual way, provided of course that he re-enters any men still on the bar. Here Black has a man on the bar and has rolled 4-1. Black must move his man off the bar before he moves another man, but coming in off the bar is not possible with a four (or with a 2,3,5 or 6) because red has made all these points.
  • Page 9 is still complying with the rules because he is using both numbers rolled.) If a player’s blot is hit after he has started bearing off, he must re-enter from the bar and reach his own inner table again before continuing to bear off. REMEMBER: You are only allowed to bear a man off the board if all of your remaining men are in your inner table.

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336e-2Backgammon