Basic Terms
This section explains some important terms that you will find in this manual.
●
Effect module
As shown in the illustration below, the effect sound of the GFX-1 is
created by routing the signal through a series of different effects. Each
of these effects is called an effect module.
IN
COMP WAH
In addition to effect modules such as DRIVE (distortion), MOD/
PITCH (modulation), or DLY/REV (delay and reverb), you can also
u s e t h e Z N R ( Z o o m N o i s e R e d u c t i o n ) a n d a m p s i m u l a t o r
simultaneously. Parameters such as effect intensity can be adjusted for
each module, and modules can be switched on and off as needed.
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Effect type
Each effect module of the GFX-1 contains a variety of effects in the
same general family. These are called effect types, and you can select
one of these at a time. For example, the MOD/PITCH module
comprises the effect types chorus, flanger, pitch shifter, etc.
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Effect parameter
Each effect module has various parameters that control how the effect
operates. By adjusting the parameters for each module, you have a
considerable amount of control over the final sound.
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Patch
In the GFX-1, effects are stored and called up in patches. A patch
contains information about module on/off settings, selected effect
types, and effect parameter settings. The GFX-1 can store 40 patches
in its internal memory.
●
Bank
A combination of 4 patches is called a bank. The GFX-1 has a total of
10 banks which are labelled A through J. The patches in each bank are
numbered 1 through 4. To select a patch, you specify the bank and the
patch number. A1 selects patch 1 in bank A, and F4 selects patch 4 in
bank F.
4
ZOOM GFX-1
DRIVE
EQ
ZNR
AMP
MOD/PITCH DLY/REV
OUT