Cortex HDC-3000 Setup Manual page 23

Cortex hdc-3000 audio controller: user guide
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Section 10: Setting and Memorizing Cue Points
With the HDC-3000, creating and memorizing cue points is quick and
easy. There are two (2) types of cue points available at any given time, a
traditional stutter cue, as well as four Hot Cue buttons.
By default, when there is no Cue Point set (or memorized), pressing the Cue
button returns the unit to the beginning of the track (0:00.00) and pauses.
To set a Cue Point during playback at a time of your choice, simply press
Pause, and then use the Navigation keypad left & right buttons or Jog
Wheel to make any adjustments by frame. When Play is pressed to
resume playback, the Cue Point will be stored.
To memorize the Cue Point and save it to the USB storage device (to be
recalled each time the track is loaded), find the exact frame that you wish
to set as a Cue Point, and press Shift+Cue. This will permanently set &
save the Cue Point to the storage device. This process can also be done
on the fly, without the unit being paused. The screen will indicate when a
Cue Point has been stored.
To advance back to the set Cue Point, simply press the Cue button during
playback. Do not press Pause first, as this will instead set a new point.
Once advanced to the Cue Point, the unit will remain in Pause mode.
To memorize a new Cue Point, you do not have to erase the previously set
one. You can simply press Shift+Cue again, and it will replace the old Cue
Point.
Please note that in order for a Cue Point to be saved to the connected USB
storage device, it must be a FAT32 file system. If it is an Ipod it must be a
Windows (Fat32) formatted Ipod as well.
Using the HDC-3000
Cue Points & Memorization
H o w I E a t M y P e a s
> - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+ 0 : 0 0 : 0 0
Fig 10.1 - Pressing CUE to return to 0:00:00.
C U E P O I N T S T O R E D
> > > > > - - - - - - - - - - - - - - - - - - - - - - -
+ 1 : 0 8 : 2 2
Fig 10.2 - Cue Point Memorization using Shift+Cue
+
C U E P O I N T D E L E T E D
> > > > > - - - - - - - - - - - - - - - - - - - - - - -
+ 1 : 0 8 : 2 2
Fig 10.3 - Cue Point Deletion using Shift+Cue
+
6 . 1 5 %
6 . 1 5 %
6 . 1 5 %
2s
22

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