Tiger Lights Out Cube 7-592 Quick Start Manual

Tiger electronics games quick start guide

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GETTING STARTED QUICK!

Quick Play:
We have provided the following Quick Play instructions for
those players who want to play LIGHTS OUT CUBE right
now....and catch up on little instruction details later. You
can use this as a quick reference anytime you play! Now get
set to turn the LIGHTS OUT!
Object:
To turn all the lights out on the Cube, but each time you
press a lit or unlit button, it not only changes that button,
but also the adjacent buttons! You must try to turn the
lights out in the minimum number of moves!
Game:
The Lights Out Cube plays very much like our classic Lights
Out game. It contains three different game play modes, but
for purposes of the Quick Start game play, we will begin
with Mode 1, Puzzle 1! Your game contains an On/Off/Reset
button, a Start button (top-left), a Sound button (top right),
a Help Button (lower right) a Puzzle Button (center) and a
Game Button (lower left). All of these button functions can
be found on FACE 1 of your Lights Out Cube. We'll talk
more about each one of these buttons/functions a bit later.
How to Play:
Press the "On/Off/Reset" Button - to turn on the Cube. You'll
see a quick "startup" sequence, and can now choose one of
the following functions (while in this STARTUP mode):
START
- Press to start your game (with your game and
puzzle already selected). Once you press the
START button, all 54 of the puzzle buttons are
now used as LED light buttons for solving
puzzles and not for making further selections.
GAME
- To toggle between the three different game
modes.
PUZZLE - To select from the available puzzles in the game.
After pressing this button, you are allowed to
select the puzzle you want by using one of the 54
puzzle buttons on the Cube.
SOUND - To toggle the sound: on/off (can only be used
before startings the game).
HELP
- The HELP function allows you to receive a hint
from the computer. The HELP button will give
you the first move of the puzzle. However, once a
player has pressed any other button, this feature
1

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Summary of Contents for Tiger Lights Out Cube 7-592

  • Page 1: Getting Started Quick

    GETTING STARTED QUICK! Quick Play: We have provided the following Quick Play instructions for those players who want to play LIGHTS OUT CUBE right now...and catch up on little instruction details later. You can use this as a quick reference anytime you play! Now get set to turn the LIGHTS OUT! Object: To turn all the lights out on the Cube, but each time you...
  • Page 2: Solving A Puzzle

    is disabled until the puzzle is solved or re-started. NOTE: HELP is not avaiable for puzzles that require less than 6 steps and is not avaiable for the final puzzle, puzzle #54.) SOLVING A PUZZLE Here is a puzzle for you to solve in 4 steps: diagram 1 As you can see in diagram 1, the lit buttons are 4, 22,...
  • Page 3 As you solve this first puzzle, you can see the effect the touch of a lit and unlit button has on the rest of the Cube. Touching a button that is unlit will turn it on. But the touch of a button, whether on or off, also will change the lights directly above, below or...
  • Page 4: Table Of Contents

    RESET button, the unit goes back to the beginning. Now that you have solved a puzzle in Mode 1, you have a better idea of what it takes to turn the Lights Out! Remember there are 54 pre-programmed puzzles, millions of randomly generated puzzles and over 200 quadrillion possible puzzles in all, just wait to challenge you in 3 different game modes, so you've only just begun!
  • Page 5: The Game

    Moreover, when you touch a button, it not only changes that light, but it also changes the adjacent lights (those that are directly above, below, or next to the pressed button). Every pre-programmed puzzle has a solution. Your goal is to solve each puzzle in the fewest number of "moves"...
  • Page 6: Playing The Game

    MODE 2 - THOUSANDS of randomly selected puzzles. MODE 3 - Create your own puzzles, and try them out on a friend! ON/OFF/RESET: Turns the game ON or OFF. Your LIGHTS OUT CUBE will shut off automatically after 3 minutes of non-play. Holding this button for over two seconds during game play will reset the game to puzzle selection on modes 1 and 2.
  • Page 7: Solving Puzzle

    For Puzzle 1 (Mode 1), you should see buttons numbers 11, 13, 14, 15, and 17 lit up on your display. Since your goal is to shut off the lights in the fewest moves possible, you will need to decide which buttons to press.
  • Page 8 STEP 3 Press button 40. Now buttons 38, 40, 41, 42, and 44 are lit. Now you have 5 buttons to go. STEP 4 This is your final move. The only lights on the board are 38, 40, 41, 42, and 44. Press button 41.
  • Page 9: Help Feature

    THE HELP FEATURE If you seem to be stuck on a puzzle, this is a good way to get you back on the right track. The Help feature can be used in MODES 1 and 2 only on puzzles requiring 6 moves or more.
  • Page 10: Selecting Specific Puzzles

    During game play, you can escape from the current puzzle and select another puzzle to play. You can choose any puzzles ranging from the 1st to your highest achieved one. (You cannot select a puzzle higher than your LAST SOLVED PUZZLE) For selecting the first 9 puzzles, press PUZZLE, then the desired puzzle number (on FACE 1) to start the game.
  • Page 11 advancing to the next puzzle! Up to 8 excess moves will register on the game board. MODE 2 MODE 2 is similar to MODE 1, except that all the puzzles are randomly generated by the computer. You will be able to tell how many moves are required to solve a puzzle right before the puzzle appears as you did in MODE 1 (see previous charts).
  • Page 12: Inserting The Batteries

    DO NOT RETURN THE GAME TO THE STORE. The store doesn’t have replacement parts. Instead, write to us at: TIGER ELECTRONIC TOYS, REPAIR CENTER 980 Woodlands Parkway,Vernon Hills, Illinois 60061, U.S.A. Please include a note with your return explaining the problem along with a sales slip, date, place of purchase and price paid.
  • Page 13: Day Limited Warranty

    Tiger. Product returned to Tiger without proof of the date of purchase or after the 90-day warranty period has expired, but prior to one year from the original date of purchase, will be repaired or replaced (at Tiger's option) for a service fee of U.S.$20.00.
  • Page 14 ®, TM, © 1997 TIGER ELECTRONICS, INC. All rights reserved. 980 Woodlands Parkway, Vernon HIlls, Illinois 60061, USA. www.tigertoys.com © 1996 TIGER ELECTRONICS (UK) LLC. Belvedere House, Victoria Avenue, Harrogate, North Yorkshire, HG1 1EL PRINTED IN HONG KONG 75092001IWTIE-01...
  • Page 15 MODEL 7-592 Ages 8 and up LIGHTS THERE'S A NEW CUBE ON THE BLOCK! LIGHTS OUT enters the next dimension with the LIGHTS OUT CUBE! Have you got what it takes to solve 200 quadrillion possible puzzles? Hold it in your hands -- turn it over and around, twist it, -- become mesmerized by its infinite challenges! Get your thinking cap out, and get ready to...

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