Table of Contents Chapter 1 DVS-9000 Functions Introduction ...12 Features of the DVS-9000 Production Switcher System...14 Video Processing Flow ...16 Signal Selection ...17 Basics of Signal Selection ...18 Bus Selection ...18 Signal Assignment and Selection ...20 Signal Name Display...21 Transitions...23 Selecting the Next Transition ...23...
Copy and Swap ...66 Video Process ...69 Video Process Adjustment of a Primary Input Signal...69 Video Process Adjustments on a Particular Bus ...69 Video Process Memory ...70 Digital Multi Effects (DME) ...71 Three-Dimensional Transformations...71 Transformation Operation Modes ...76 Graphics Display ...81 DME Special Effects ...83 Interpolation ...97 Global Effects...97...
(Option) ...133 Files ...134 Chapter 2 Menus and Control Panel Names and Functions of Parts of the Control Panel ...136 Example Control Panel Configuration ...136 Cross-Point Control Block ...137 Transition Control Block...140 Key Control Block (MKS-8035 Key Control Module, Option) ...143 Device Control Block (MKS-8031TB Trackball Module, Option) ...147 Device Control Block (Joystick) ...151 Keyframe Control Block ...152...
Executing an Auto Transition...192 Executing a Transition With the Fader Lever (Manual Transition) ...193 Combinations of Auto and Manual Transitions ...193 Non-Sync State...194 Fader Lever Operation in Bus Fixed Mode...195 Transition Preview ...196 Independent Key Transitions ...197 Basic Independent Key Transition Operations...197 Setting the Independent Key Transition Type...198 Setting the Independent Key Transition Rate...198 Chapter 4 Keys...
Chapter 1 DVS-9000 Functions Introduction... 12 Features of the DVS-9000 Production Switcher System ... 14 Video Processing Flow... 16 Signal Selection ... 17 Basics of Signal Selection ... 18 Bus Selection ... 18 Signal Assignment and Selection ... 20 Signal Name Display ... 21 Transitions...
Frame Memory ... 61 Overview ... 61 Frame Memory Functions ... 62 Color Backgrounds... 65 Copy and Swap ... 66 Video Process ... 69 Video Process Adjustment of a Primary Input Signal... 69 Video Process Adjustments on a Particular Bus ... 69 Video Process Memory ...
Introduction This manual is the User’s Guide for the DVS-9000/9000SF Production Switcher system supporting the SDTV signal format only. The DVS-9000 and DVS-9000SF have different numbers of M/E banks and input/output signals, but are otherwise functionally identical. This manual refers to these generically as the “DVS-9000 system,” and describes principally the operation of the system using the CCP-9000 series of center control panels.
M/E bank Related manuals The following manuals are supplied with the individual products of the DVS- 9000 Production Switcher system. DVS-9000/9000SF-C Switcher Processor Pack • DVS-9000/9000SF-C Operation Manual • DVS-9000/9000SF-C Installation Manual BKDS-9470 DME Board Set • BKDS-9470 Operation Manual •...
DME channels. Powerful external device interfaces By connecting to a Sony routing switcher or similar, a large system can be built. From the control panel, it is also possible to operate other equipment, including VTRs and disk recorders.
The source name displays have color backlit LCD displays. The signal names, and graphical representations of the patterns associated with buttons provide intuitive feedback, and allow the immediate decisions that are required in a live operating environment. Features of the DVS-9000 Production Switcher System...
Video Processing Flow The following illustration shows the flow of operations for carrying out a transition on the M/E bank or PGM/PST bank. Select current background video (page 17) Select next transition (page 23) Background Select new background video (page 17) Video Processing Flow Make key settings (page 36) Select transition type (page 30)
Signal Selection You carry out signal selection with the cross-point buttons in the cross-point control block of the M/E or PGM/PST bank, and the buttons in the auxiliary bus control block. Source name displays Key row XPT HOLD button SHIFT button Key delegation buttons DSK1 DSK2...
Basics of Signal Selection The M/E bank, PGM/PST bank, and the auxiliary bus control block has cross- point buttons. These buttons are identified by numbers common to all of the banks, and a signal is assigned to each number. The basis of signal selection is to select, in a cross-point button row, the cross- point button to which is assigned the desired signal.
Bank Bus name M/E-1 A bus B bus KEY 1 bus KEY 2 bus KEY 3 bus KEY 4 bus Utility 1 bus Utility 2 bus DME external video 1 DME external video 2 DME external video 3 DME external video 4 DME utility 1 bus DME utility 2 bus Auxiliary...
Signal Assignment and Selection Assigning signals to buttons Each cross-point button has a corresponding button number, to which you assign a signal. In addition to the signals input to the PRIMARY INPUTS connectors on the rear panel of the switcher, you can also select signals generated within the switcher.
Button numbers when all 12 buttons are used as cross-point buttons. When the SHIFT button is off: When the SHIFT button is on: Button numbers when the rightmost buttons (12th buttons) are used as SHIFT buttons. When the SHIFT button is off: When the SHIFT button is on: Signal Name Display You can attach a name (source name) to each signal assigned to a cross-point...
Colors of lit cross-point buttons In a particular row of cross-point buttons, only the last pressed button is effective, and lights amber or red. The amber indicates the “low tally” state, and the red indicates the “high tally” state, to indicate whether or not the selected signal appears in the final output video.
Transitions In the M/E and PGM/PST banks, the switch from the current video stream (appearing on the corresponding program monitor) to a new video stream is referred to as a transition. Selecting the Next Transition To execute a transition, it is first necessary to decide how the image will be changed as a result of the transition.
Inserting and deleting a key You can insert one or more of the four keys (downstream keys on the PGM/ PST bank). If you select a key which is already inserted, the transition will delete the key. A simultaneous combination of deleting and inserting keys is also possible. Key 1 Insert Delete...
Simultaneously changing the background and keys You can change any of the four keys (downstream keys on the PGM/PST bank) and the background at the same time. Key 1 Changing the background and key 2 simultaneously Key 1 Key 2 Changing the background and keys 1 to 4 simultaneously Selecting the key priority If a number of keys are already inserted in the current video, you can check or...
The key priority values go from 1 to 4, with a higher priority key being “in front” as seen on the screen. Independent Key Transitions What is an independent key transition? In addition to common transitions, it is possible to carry out independent transitions on the keyers of the M/E bank and PGM/PST bank.
Effect of a common transition In the case shown in the above illustration, carrying out a common transition produces the following change in the image. Transition type: wipe Effect of use with an independent key transition The key is inserted with an independent key transition as the background changes with a common transition, providing the following result.
Simultaneous execution If the [AUTO TRANS] buttons for the two transitions are pressed simultaneously, the following is the result. Note that in both cases the common transition is a wipe and the independent key transition is a mix (dissolve). Deleting a key with simultaneous transitions: With the key inserted, it is deleted simultaneously with the two transitions.
Time offset execution with the key inserted: With the key inserted, it is deleted with the two transitions acting with a time offset. Whichever button is pressed first, when the common transition completes, even if the independent key transition is still not completed, the two end simultaneously.
Example 1: When the independent key transition [AUTO TRANS] button is pressed later Example 2: When the common transition [AUTO TRANS] button is pressed later Transition Types Selecting the transition type determines the way in which the transition occurs. Carry out the type selection with the transition type selection buttons in the transition control block of the M/E or PGM/PST bank.
NAM (non-additive mix) In this dissolve, the current video and new video signals are compared, and the signal with the higher luminance level is given priority in the output. The current video is maintained at 100% output for the first half of the transition as the new video increases progressively to 100%, then the current video is progressively reduced from 100% to zero in the second half with the new video maintained at 100% output.
When only the background is changed When a key is inserted Wipe A wipe replaces the current video by the new video according to a predetermined pattern. This transition type can also be selected for an independent key transition. For details, see “Wipes” (page 46). DME wipe Using a DME effect, it is possible to obtain a transition to a new image from the current image, as in a wipe.
A cut switches instantaneously from the current video to the new video. When the next transition is a key transition, the key cuts in or out instantaneously. Executing a Transition There are two modes of executing a transition: an auto transition by button operation or a manual transition using the fader lever.
background output is always from the background A bus. This is called “flip- flop mode.” The alternative is known as “bus fixed mode,” in which there is no bus interchange. In this mode, when the fader lever is at the top of its travel the output from the A bus is always 100%, and when the fader lever is at the bottom of its travel the output from the B bus is 100%.
When the pattern limit function is enabled, carrying out a transition results in the following effect for example settings. • When the limit value is set to 50%, the effect at the end of the transition is the same as when the fader lever is at the center position in the normal case (with the pattern limit function disabled);...
Keys A key is an effect in which a part of the background image is replaced by an image or superimposed text. The signal determining how the background is cut out is termed “key source,” and the signal that replaces the cut-out part is termed “key fill.”...
Clean mode In a luminance key, linear key or color vector key, you can enable the clean mode. When the clean mode is on, the key source does not affect the key fill, which is added unchanged to the background. This improves the keyed image quality, but means that the part of the key fill signal which is not to be inserted must be completely black, or it will color the background.
Normal mix: The foreground is cut out with the key signal, and then combined with the background, which has also been cut out with the key signal. Additive mix: The background, which has been cut out with the key signal, is combined with the unshaped foreground.
Crop Range of colors remaining as foreground a) The Crop and Angle values do not change even if you use the auto chroma key function. Window adjustment Y balance In normal chroma keying, the key signal is based on the chrominance component only, and all elements of the foreground with the same hue are replaced by the background.
For details of video adjustment operations and the adjustment items, see “Chroma Key Adjustments” (page 204). Wipe pattern key This uses the wipe pattern selected for a transition as the key source. Key wipe pattern key This uses the wipe pattern selected for an independent key transition as the key source.
Border This applies a uniform width border to the edge of the key. You can adjust the border width and density. You can also enable the separate edge function, and adjust the top, bottom, left, and right border widths separately. Drop border This applies a border below and to the right for example, of the key.
Outline This uses the outline of the original key as the key. You can adjust the width and density of the outline. You can also enable the separate edge function, and adjust the top, bottom, left, and right outline widths separately. Emboss This applies an embossing effect to the outline of the key.
• When the edge type is normal with soft edge being on • When [Fine Key] is on Edge fill When a border, drop border, or shadow modifier is selected, you can select a signal to fill these edge effects. The edge fill may be either the signal from the dedicated color matte generator, or the signal currently selected on the utility 1 bus.
mask source. When the box generator is selected, a rectangular mask is formed. You can adjust the positions of the four sides of the box separately. When the pattern generator is selected, you can select the pattern and apply modifiers. Sub mask: This uses the wipe generator signal or the signal selected on the utility 1 bus on the M/E or PGM/PST bank, as the mask source.
Key Default With a simple operation you can return the key adjustment values to their defaults. The adjustment values which can be returned to their default values are as follows. • Adjustment values for the particular key type (Clip, Gain, Density, Filter, etc.) In the case of chroma keying, all adjustment values return to their default values.
Wipes A wipe is a transition from the current video stream to a new video stream, using a wipe pattern. Changing the background by means of a wipe is referred to as a “background wipe,” and inserting or deleting a key with a wipe is termed a “key wipe.” There are two types of wipe: those that can be selected in a common transition, and those that can be selected in an independent key transition.
Pattern Mix You can create a new pattern by combining two selected patterns (main and “sub”). Note It is not possible to apply a pattern mix to an independent key transition. For details, see “Pattern Mix” (page 240). Types of pattern mix There are four ways in which patterns can be combined in a pattern mix, as follows.
Start value –10.00 0.00 10.00 • A value of 0.00 corresponds to the beginning of the transition, and a value of 100.00 to the end of the transition. • A negative Start value signifies that the main and sub patterns are already combined when the transition starts.
Main and sub modifier link function When carrying out a pattern mix, it is possible to link the modifier settings for the main pattern and sub pattern. There are two modes for this function. FULL LINK (fully linked) mode In this mode, all modifier settings are the same for the main pattern and sub pattern.
Split This splits the pattern, making the parts of the wipe move in opposite directions. The parameter Split No. specifies the number of splits. The parameter Spacing specifies the spacing between adjacent patterns. Edge You can apply a border to the pattern, soften the edges, or soften the applied border.
Positioner You can move the wipe pattern to any position. Positioner off • The parameter H Position controls the horizontal position of the pattern. A negative value moves the pattern to the left, and a positive value moves the pattern to the right. •...
Speed Through the course of the transition the wipe pattern rotates at a fixed specified speed. The parameter Speed determines the speed of pattern rotation. A value of 100.00 of the parameter Speed corresponds to one turn per second counterclockwise; a value of +100.00 corresponds to one turn per second clockwise.
Aspect ratio You can freely change the aspect ratio of the pattern. Aspect off A negative value of the parameter Aspect stretches the pattern vertically; a positive value stretches the pattern horizontally. Pattern replication “Multi” The same pattern can be repeated horizontally and vertically or both, up to 63 times.
1: All replications in the same orientation 2: Even-numbered columns and rows inverted 3: Even-numbered columns and rows inverted, and even-numbered rows staggered 4: Even-numbered rows staggered Pairing This slits the pattern into multiple strips, making it like a venetian blind. H: Create slits in the horizontal direction.
Modulation The pattern signal can be modulated, giving waves on the horizontal or vertical edges, or radially. The parameter Shape determines the form of the modulation. 1: sine wave, 2: triangular wave, 3: rectangular wave Horizontal modulation This modulates the pattern, applying waviness in the horizontal direction to edges.
The parameter Speed determines the speed of waves. A value of 100.00 generates the maximum counterclockwise speed of waves, and a value of +100.00 the maximum clockwise speed. Spring As the transition progresses, the edge of the pattern is subjected to barrel or pincushion distortion.
DME Wipes A DME wipe is a wipe transition that uses a DME effect to change from one video image to the next. There are two types of DME wipe: those which can be selected for a normal transition, and those which can be selected for an independent key transition. For independent key transitions, see page 26.
Slide: The new video slides in over the old video. (Pattern numbers: 1001 to 1008 (one-channel mode), 2601 to 2608 (two- channel mode)) Split: The old video splits, and the new video appears in the gap. (Pattern numbers: 1011 to 1013 (one-channel mode)) Squeeze: The new video appears squeezed over the old video, and progressively expands to cover it.
For the setting operations, see “Setting DME Wipe Modifiers” (page 261). Direction: You can set the DME wipe direction to normal, reverse, or alternating normal/reverse (page 49), except for a key transition, which is always in normal/reverse mode. Border: You can apply a border or soft border (see page 50), except for DME wipes in the independent key transition control block with which this modifier cannot be used.
Keyframe effects in the global channel When the effect with the same number as the reference channel is present on the DME global (GLBL) channel, executing the user programmable DME will also execute the effect on the global channel simultaneously. When executing a user programmable DME, take note of whether the effect is present on the global channel.
Frame Memory Overview Frame memory is a function whereby a frame of input video can be frozen and written to memory, for further use as material for editing. The memory capacity for freeze images is a maximum of 222 frames. For details of operations, see “Frame Memory Operations”...
Operation modes The frame memory has the following operating mode. V/K mode: When a pair setting is active, the key signal is automatically selected on frame memory source bus 2. This is convenient for handling the video and key signals together in frame memory. For example, when you select a video signal on frame memory source bus 1, the key signal assigned to it is automatically selected on frame memory source bus 2.
You can apply a name of up to eight characters to the file. Recalling an image You can recall an image file saved in memory, and allocate to any of the FM1 to FM8 outputs. Processing an image You can process the memory image allocated to any of FM1 to FM8, or an image placed in temporary memory by a freeze.
Image output Moving the output image (reposition function) For up to two channels of FM1 to FM8, you can move the output image with respect to the screen. The area of the screen around the image that has been move is filled with black. There are two ways of carrying out this repositioning. Normal mode: Movement in the horizontal direction is in two-pixel increments.
Color Backgrounds The dedicated generators generate color signals, and these can be used as color backgrounds in video effects. Color background selection There are two color backgrounds, color background 1 and color background 2, which you use by assigning to cross-point buttons. Color combinations (“color mix”) The color generators can output the result of combining two colors, which are color 1 and color 2.
Copy and Swap You can copy and swap the settings between the M/E-1 and PGM/PST banks or between keyers. The following settings can be copied or swapped. • Overall settings for the M/E-1 and PGM/PST banks • Keyer settings • Wipe settings in a transition control block •...
Keyer copy and keyer swap You can carry out copy and swap operations among the keyers listed in the following table. Target bank Target keyer M/E-1 Keys 1 to 4 PGM/PST Downstream keys 1 to 4 Note If a DME is being used on the source keyer for a copy or either keyer for a swap, then if for example there are insufficient DME channels, or the limit on using DME channels within the M/E bank is exceeded, it may not be possible to select the DME.
Target bank M/E-1 PGM/PST Color background • Matte data for color background 1 Color data copy and swap You can copy or swap the color data among the 98 color generators listed in the following table. Target bank M/E-1 PGM/PST Color background •...
Video Process The term “video process” is applied to adjustments to the luminance and hue of the input video signal. There are two types of adjustment, depending on the application: • Adjustment of an individual primary input signal • Image effects on a particular bus Note These types of adjustment may be carried out independently.
Making the adjustments Adjust VIDEO GAIN, Y GAIN, BLACK LEVEL, C GAIN, and HUE DELAY in the following menus. Applicable bus M/E-1 bank PGM/PST bank Frame memory source 1 and 2 buses Aux buses Video Process Memory When using video process adjustments for an image effect on a bus, this function saves the final values for each pair number for the signals.
Digital Multi Effects (DME) DME allows you to add three-dimensional effects such as image movement, rotation, magnification and shrinking, as well as a wide variety of special effects. DME is the general name for all of these effects. Each channel can be used on its own or in combination with other channels, which allows you to create advanced effects with more complexity.
the plane of the monitor screen. The coordinates do not move even if the image moves. Source coordinate space For example, as shown below, the image moves in a different direction when you move it along the x-axis of the source coordinate space and along the x- axis of the target coordinate space.
Rotation around y-axis in local coordinate space Rotation around y-axis in global coordinate space Local coordinate space and global coordinate space Three-dimensional parameters Three-dimensional parameters are x, y, and z values which define the position of an image, its axis of rotation, the position of an imaginary point of view on the image, and so on.
• Lower left corner of image or monitor x = 4.00, y = 3.00, z = 0.00 x-axis The plus direction on the z-axis is depth into the image or monitor screen. Values for 16:9 mode • Origin at center of image (source coordinate space) or center of monitor (target coordinate space) x = 0.00, y = 0.00, z = 0.00 •...
Limits of three-dimensional parameters The following table shows the limits of three-dimensional transformation parameters. The three-dimensional parameters of an image change when you use the trackball or Z-ring to execute a transformation. You can also execute a transformation by entering parameter values from the numeric keypad control block.
a) When a value is smaller than 1, 1/Aspect or 1/Perspective (z) is adjusted to an integral value. Three-dimensional parameter default values Each of the transformation operation modes has default values for three- dimensional parameters. If required, you can return the current value to the defaults by pressing the [CTR] button in the device control block twice in rapid succession.
Location XYZ Moves the image on the x-axis, y-axis, or z-axis. The direction of movement differs depending on whether you are manipulating the image in the source coordinate space or the target coordinate space. Image movement in the source coordinate space Movement on the x-axis Image movement in the target coordinate space Movement on the x-axis...
Image rotation in the source coordinate space Rotation around the y-axis Image rotation in the target coordinate space Rotation around the y-axis Spin When rotating the image in Rotation mode, it may not always be possible to achieve the kind of rotation around an axis that you want. Combining Rotation mode with Spin mode creates an effect that rotates the image around a specified axis.
Axis movement Movement on the x-axis Location Size Changes the size of the whole image. • Because shrinking and magnification of the image in the source coordinate space is done in three-dimensional space, magnifying the image emphasizes the sense of perspective. •...
Aspect In the source coordinate space, changes the aspect ratio in the x-direction and y-direction, either independently or simultaneously. Change of aspect ratio in x-direction Perspective In the target coordinate space, changes the perspective on the image by changing an imaginary view point, without changing the position of the image. The x-axis and y-axis values define the position of the view point.
Skew In the source coordinate space, change the skew of the image on the x-axis or y-axis. Change of skew on x-axis Graphics Display Graphics display is a function that allows you to display wire frames, coordinate axes and a grid over the current DME image, to make it easier to create effects in three-dimensional coordinate space.
• In global coordinate space, the channel number is displayed along with “G” to indicate global. For example, “G2” means channel 2 in global coordinate space. Wire frame Grid This is a grid pattern representing the whole of the monitor screen. The grid makes it easy to set the position of an image in two-dimensional coordinates.
Range displayed on normal monitor screen To automatically erase the graphic display Turn Auto Erase on. The graphic display is erased automatically whenever a keyframe is executed. It is displayed again after the keyframe ends, after the time set in Recovery Time. DME Special Effects You can use DME to add a variety of special effects.
Crop This effect crops away the edges of the image. You can crop the top, bottom, left, and right sides individually or all together. You can also soften the cropped edges. Defocus Defocuses the whole image. The degree of defocusing can be set separately for video signals and key signals.
Multi Move Shrinks the image and lines up a number of copies vertically and horizontally. You can specify the center point of the shrinking, the shrinking ratio, and the aspect ratio of the image screen. Sepia Overlays a specified color onto the image. You can adjust the sepia color that is overlaid, and specify the degree of mixing between the original image and the sepia image.
Nega Reverses the luminance and/or chroma of the image. Contrast Changes the contrast of the luminance and/or chroma of the image. Mosaic Divides the image into small tiles so that it looks like a mosaic. You can specify the size and aspect ratio of the tiles. Freeze Freezes the input video.
Nonlinear Effects You can add a variety of effects, including effects that change the shape of the image as a whole. The following nonlinear effects are available. For more information about settings and operations with nonlinear effects, see “Nonlinear Effect Settings” in Chapter 11 (Volume 2). Note It is not possible to apply two or more nonlinear effects at the same time.
There are two modes: H&V and Size. You can set the size and frequency of waves in the image, the wave form, the amount of wave movement, and the range. In H&V mode, you can also set the wave angle. Twist Twists the image.
You can set the degree of transition, the degree of randomness in the distance moved by each block, the amount of movement, the width of the partitions, the degree of randomness in partition width, the center point, the starting angle, and other parameters.
Blind Divides the image into bars or wedges, with blocks rotating like the slats of venetian blinds. There are two modes: Bar and Wedge. You can set the number of rotations by blocks, the perspective, the width and position of blocks, the direction, the center position, and other parameters.
You can choose to reflect in the directions left to right, right to left, bottom to top, top to bottom, or any combination of directions. You can also set the position of the border between original and reflections. Multi Mirror Divides the image into originals and reflections, lining them up vertically and horizontally.
You can also choose to display only the portion of the image that is seen through the lens. Circle Makes a circle with the image. You can set the size of the circle, and make the axis of modulation vertical. Panorama Curves the upper and lower edges of the image to emphasize the sense of perspective.
Page Turn Turns the image like a turning page. There are four modes: H&V, H, V, and Off. You can select the turn position, the radius of the turned portion, the amount and angle of turning, and the input video for the front and back pages. Roll Rolls the image up.
You can set the degree of winding onto the sphere, the radius, the horizontal position of the wound image, and front and back side output for the image. Note You cannot monitor the part of a rotating sphere that corresponds to its axis on the monitor screen.
You can set the degree of transition, the degree of extension in the image, the jaggedness of the melting sections, and the amplitude, frequency, amount of movement, and speed of the melting sections. You can also set the slant of the borders, the shape of the sections that begin to melt, and other parameters.
• The source video from which to create the trail of afterimages • To erase afterimages after a keyframe Background Adds a color to the background of the image. Separate Sides Applies separate video signals and key signals to the front and back of the image.
Invert Inverts the input video signal and/or key signal horizontally or vertically. You can make separate settings for the front and back. Horizontal inversion Interpolation Specifies the methods used for interpolation processing of input video signals and input key signals. For input video signals, you can select from the following four methods.
For details of this menu, see “Global Effect Operations” in Chapter 11 (Volume 2). The following types of global effects are available. • Combiner • Brick • Shadow Combiner When multiple channels are selected on one keyer or for one transition, the Combiner automatically combines the selected images.
Combination of Ch1, Ch2, and Ch3 Combiner Combination of Ch1 and Ch2 / combination of Ch3 and Ch4 Combiner Combiner Mixing Ch1 and Ch2 If the Mix1 setting is 70, the proportion of the channels in the mixed portion in the illustration above is as shown in the following table.
Combination Ch1 and Ch2 Mixing Ch1, Ch2, and Ch3 If the Mix1 setting is 70 and the Mix2 setting is 40, the proportions of the channels in the mixed portions in the illustration above are as shown in the following table. Combination Ch1 and Ch2 Ch2 and Ch3...
If the Mix1 setting is 70 and the Mix2 setting is 40, the proportions of the channels in the mixed portions in the illustration above are as shown in the following table. Combination Indication in figure Ch1 and Ch2 Ch3 and Ch4 Brick This effect creates a rectangular parallelepiped from 3 successive channels.
External Devices In the DVS-9000 system, you can operate while controlling the following types of external device: • Devices supporting P-BUS (Peripheral II protocol) (referred to as “P-BUS devices” in the manual) • VTRs The following is an outline of external device control.
As effect data, you can save and recall, using the File menu. Control of P-BUS Devices You can control P-BUS devices from the DVS-9000 system through the 9-pin serial port of a DCU-8000 Device Control Unit. P-BUS device control modes There are two modes of P-BUS device control, as follows.
P-BUS trigger mode actions The actions that can be used in P-BUS trigger mode are as follows. • Store • Recall • Trigger For details of the buttons assigned to each action, see Chapter 12, “External Devices” (Volume 2). P-BUS timeline mode actions The actions that can be used in P-BUS timeline mode are as follows.
Regions and Registers Regions The term “region” refers to some sort of functional unit of the system. When saving or recalling snapshot registers and effect registers, or creating or editing effects, you first select the region to which the operation applies. You can also select multiple regions simultaneously.
Keyframe effect registers Dedicated effect registers There are 99 dedicated registers for keyframe effects in each region, numbered 1 to 99. Shared user-programmable DME registers In addition to the 99 DME registers for each region (i.e. each channel), there are also shared registers for each processor as shown in the following table. These are used for user-programmable DME.
Keyframes A keyframe represents an instantaneous state of an image; it can be saved and recalled for reuse. Effects By arranging a number of keyframes on the time axis, and interpolating between successive keyframes, you can create an effect in which there is a continuous change from each keyframe to the next.
Saving and Recalling Effects To create a new effect, first recall an empty register, then create the keyframes one at a time in this register. To run an effect, it is also necessary to set the time and the path. To edit an existing effect, recall the register holding the effect, then make the changes.
Duration modes In keyframe editing, there are two duration modes; switch between them in the keyframe operation section. (See “Time Settings” in Chapter 13 (Volume 2).) Variable duration mode: In this mode, inserting or deleting a keyframe increases or reduces the duration. Constant duration mode: In this mode, inserting or deleting a keyframe does not change the duration.
When you change the effect duration, the keyframe duration for each keyframe in the effect is automatically recalculated proportionally. Keyframe number Schematic view of keyframe duration and effect duration The effect duration may also be changed by inserting or deleting keyframes. Changes in the effect duration caused by inserting a keyframe •...
Insertion position Insertion at an existing keyframe Insertion at the last keyframe Changes in the effect duration caused by deleting a keyframe • When the effect is stopped on a keyframe, a delete operation deletes the keyframe, and reduces the effect duration by the duration of the deleted keyframe.
Deletion position Deletion between two keyframes Deletion of the last keyframe Keyframe deletion position and the change in effect duration Delay setting You can set the delay from the time of executing an operation to run the effect, and the effect actually starting (that is, the delay until the first keyframe). You can make this setting in the keyframe control block.
Item Key1 to Key4 Bkgd/Util Wipe/DME Wipe Trans User1 and User2 menus The allocations are fixed: User1 is Color Bkgd and User2 is Aux. Item User1 All and User2 All Color Bkgd Keyframes Paths that can be set Overall path settings for items relating to keys 1 to 4 are made simultaneously.
Paths relating to DME DME 3D Trans Local menu Item 3D Trans Local All Loc Size Loc Size All Size Post Loc X, Post Loc Post Size Loc XYZ Loc XYZ All Loc X, Loc Y, Loc Z Rot All Rot X, Rot Y, Rot Z Spin Spin All...
DME 3D Trans Global menu Item 3D Trans Global All Loc Size Loc XYZ Spin Pers Axis Loc DME Effect menu Item Effect All Edge Keyframes Paths that can be set Overall path settings for three-dimensional transform items in the global channel are made simultaneously.
Item Video Modify Video Modify All Defocus/Blur Multi Move Color Modify Mosaic Freeze Non-Linear Light Trail In/Out In/Out All Bkgd Front/Back Types of path Path types for Curve There are five types, as follows. OFF: Executing the effect causes no change. Step: There is no interpolation between keyframes, so that the effect parameters are updated each time a keyframe is passed.
Long: The hue changes in whichever of the clockwise and counterclockwise directions is longer. Path types for Xpt There are two types, as follows. Xpt Hold off: When replaying a keyframe, change the inputs to the settings saved in memory. Xpt Hold on: When replaying a keyframe, do not change the inputs.
Snapshots The term “snapshot” refers to a function whereby the various settings required to apply a particular effect to an image are saved in memory as a set of data, for recall as required, to recover the original state. You can carry out snapshot operations using the numeric keypad control block and the Snapshot menu.
Key disable: When the snapshot is recalled, the key settings remain unchanged. This can be set independently for each keyer. Effect dissolve: The transition from the state before the snapshot recall to the snapshot settings is carried out smoothly, by a dissolve. The dissolve duration can be set in the Snapshot menu.
Temporary attributes When recalling a snapshot, you can temporarily apply attributes distinct from the attributes set for each register. These are called “temporary attributes.” You can set temporary attributes when recalling a snapshot. For details of snapshot operations, see Chapter 14 “Snapshots” (Volume 2). Bus override If you recall a snapshot while holding down an A or B bus button, the selection of the signal on the A or B bus does not change when the snapshot is recalled.
Shot Box The term “shot box” refers to a function whereby for each specified region any snapshot or keyframe effect can be recalled simultaneously. The simultaneous recall setting data such as region names, snapshot numbers and keyframe effect numbers are stored in “registers.” There are 99 registers for each control panel.
Setup Overview of Setup Various settings are required, in order to operate the switcher, control panel, DME, external devices, and so on, connected together in a single system. This is referred to as “setup,” and you can carry out the setup operations from the Engineering Setup menu.
Operating mode setting • Single Proc mode: The control panel controls a single switcher. • Dual Simul mode: The control panel controls two switchers. Device hierarchical relationship setting • Panel Assign: Specify the switcher controlled by a control panel. • Switcher Assign: Specify the DME connected to a switcher. Signal format settings (Format) Make the following settings.
For details of saving and recalling setup data, see “Saving and Recalling Setup Data” (page 126). System reset and memory initialization (Initialize) • Reset: Reset to state after powering on. • All Clear: Clear the memory, and carry out initialization. The Network Config, System Config, Format, and Start Up setup values are set by reference to data stored in non-volatile memory, and the system automatically starts up.
Saving and Recalling Setup Data File menu: [Load] Store Setup menu: [Setup Define] Non-volatile memory User setup data Updating the switcher or control panel setup data saves the updated setup data in RAM in each device. • In Resume mode (see page 124), even if devices are reset or powered off, the data is preserved in RAM, and recalled when the power is turned back on.
Note that the setup data in RAM can also be saved to the control panel hard disk or memory card. Panel Setup In panel setup, you carry out settings particular to the control panel. You can make the following settings. For details of the operations, see “Setup Relating to Operations From the Control Panel”...
• Shift Mode: Specify whether the rightmost button of the AUX delegation buttons is used as a shift button, and when it is used as a shift button, the operating mode. External device connections (Device Interface) • GPI Input: Set the GPI input ports and trigger type, and make the action settings.
Switcher Setup In switcher setup, make settings particular to the switcher processor. You can make the following settings. Settings relating to overall switcher configuration (Config) • System Phase: Adjust the switcher internal reference phase. • Switch Timing: Specify the timing of video switching. •...
Output signal settings (Output) • Output Assign: Assign the signals output from the Output ports. • Video Clip: Adjust the clip levels (White Clip, Dark Clip, and Chroma Clip) for the output signals from each of the Output ports. • V Blank: Adjust the vertical blanking width for the output signals from each of the Output ports.
Link settings (Link) • Internal Bus Link: Make a setting of the bus link function that links together two buses internal to the switcher. • GPI Output Button Link: Make settings for linking any cross-point buttons or [CUT] and [AUTO TRANS] buttons in the cross-point control block and GPI output ports.
Setup Relating to the Router Interface and Tally Interface Carry out settings relating to the interface with the routing switcher, and settings relating to the tally interface. You can make the following settings. Router interface setup (Router) • Matrix Size: Assign the switcher matrix of each switcher processor to S-Bus space, and select the matrix size and positioning level, source address settings, and so on.
Parallel port settings (Parallel Tally) Make the parallel port settings for output of tally information pertaining to sources and destinations. For each of the tally output terminal numbers, specify the tally type, and source address or destination level and address. Simple Connection to MKS-8080/8082 AUX Bus Remote Panel (Option) To connect the MKS-8080/8082 AUX Bus Remote Panel to a CCP-9000...
Files You can save register data, including setup information and snapshot information, as a file on a hard disk or memory card, and recall it as required. You can operate on individual files or registers, or together in a batch. Files that can be manipulated The following files can be saved and recalled.
Chapter 2 Menus and Control Panel Names and Functions of Parts of the Control Panel ...136 Example Control Panel Configuration...136 Cross-Point Control Block...137 Transition Control Block ...140 Key Control Block (MKS-8035 Key Control Module, Option)...143 Device Control Block (MKS-8031TB Trackball Module, Option) ...147 Device Control Block (Joystick) ...151 Keyframe Control Block...152...
Names and Functions of Parts of the Control Panel Example Control Panel Configuration Device control block (joystick)(page 151) Auxiliary bus control block (page 157) Numeric keypad control block (page 155) Memory card/USB adaptor block (page 159) M/E-1 bank PGM/PST bank Cross-point control block (page 137) Names and Functions of Parts of the Control Panel Menu control block (page 158)
Cross-Point Control Block In the cross-point control block, you can select the signals to be used in this M/E bank or PGM/PST bank. 2 Source name displays Key row DSK1 DSK2 DSK3 Background A row 1 Cross-point buttons a Cross-point buttons These buttons select the signals used for video creation on this M/E bank or PGM/ PST bank.
Cross-point button numbers The 12 buttons are numbered 1, 2, ... 11, 12. While the [SHIFT] button is held down, these switch to numbers 13 to 24, or alternatively, every time the button is pressed, switching is made between numbers 1 to 12 and 13 to 24. When the 12th button is used as a [SHIFT] button, switch is made between numbers 1 to 11 and 12 to 22.
Transition Control Block In the transition control block, you can modify the output of the M/E bank or PGM/ PST bank, and perform transitions. Both 8 PRIOR SET button 1 Next transition selection buttons 7 Key status display 1 2 3 4 1 2 3 4 1 2 3 4 BKGD...
key is currently inserted it will be removed, and vice versa. In the PGM/PST bank, this inserts or removes downstream keys 1 to 4. KEY PRIOR (priority): When this button is lit, the setting of the key priority after the next transition is enabled. The key priority after the next transition appears in the key status display.
REV (reverse): The wipe proceeds in the opposite direction to that when the [NORM] button is pressed. NORM/REV (normal/reverse): The wipe direction alternates between normal and reverse every time a transition is executed. e TRANS PVW (transition preview) button When this button is lit, you can check in advance the video changes during the transition, on the preview output from the M/E or PGM/PST bank.
Key Control Block (MKS-8035 Key Control Module, Option) Each of the M/E and PGM/PSET banks includes four keyers (for keys 1 to 4), and you can delegate this control block to any 3 Key fill/key source selection buttons 2 Key type selection buttons KEY1 KEY2 AUTO...
M/E delegation: Press one of the [M/E 1] to [M/E 3], and [P/P] buttons to select the bank (the M/E bank or PGM/PST bank) to which the key control block is delegated. Notes • When the MKS-9011 1 M/E Control Panel is used, only the [P/P] is enabled.
d Key modifier buttons To add an edge modifier to the key, press one of these buttons, turning it on. Depending on the edge type selected, parameters appear in the displays, and you can set the values with the knobs. KEY DROP: When drop border or shadow is selected, turning this button on lowers the key fill and key source...
DME4 can be assigned to one keyer. A DME channel assigned to a keyer cannot be selected on another keyer. However, using the override function it is possible to allocate a channel already allocated to another keyer to the currently selected keyer.
Device Control Block (MKS-8031TB Trackball Module, Option) The device control block is used for three- dimensional transform operations using a 5 MENU button M/E1 M/E2 DME1 DME2 DME5 DME6 LOCAL MENU AXIS PERS MAIN SHIFT WORK BUFR a Region selection buttons The operation mode allocated to the device control block depends on the selection state of the region selection buttons.
The number of valid buttons depends on the number of DME processor channels installed. Note In the DVS-9000 system, DME5 to DME8 are not available. When the [DEV] button is selected: This enables the VTR operation mode in the device control block. In this state, the...
When the three-dimensional transform operation mode is enabled LOCAL: Enable operations in the DME local coordinate space. GLB (global): Enable operations in the DME global coordinate space. The [LOCAL] and [GLB] buttons can be selected at the same time. SRC (source): Enable operations in the DME source coordinate space.
TRGT (STOP): Press this button to stop the tape. AXIS LOC (START TC: start timecode): Press this button to set the timecode of the start point. Each time you press the button, the start point changes. ASP PERS (STOP TC: stop timecode): Press this button to set the timecode of the stop point.
Device Control Block (Joystick) All functions of the joystick type device control block are equivalent to the functions of the trackball type, except that the STOP EDIT NEXT LOOP ENBL NORM COPY PASTE /REV WIND MENU LOCAL AXIS SHIFT WORK MENU button a Joystick By moving this, you can carry out...
Keyframe Control Block In the keyframe control block, you can carry out effect editing and execution. 8 Effect execution direction selection buttons 0 EFF LOOP button 9 STOP NEXT KF button STOP NEXT LOOP NORM /REV WIND 3 Editing buttons 7 Effect execution section a EDIT ENBL (edit enable) button Press this button, turning it on, to enable...
PREV KF (previous keyframe): When this button is pressed, the edit point moves to the keyframe immediately before the current time (the position where the effect is currently stopped). NEXT KF (next keyframe): When this button is pressed, the edit point moves to the keyframe immediately after the current time.
resume execution, and continue to the next pause point or the end of the effect. REWIND: When this button is pressed, the currently recalled effect is rewound to the first keyframe. h Effect execution direction selection buttons REV (reverse): When this button is off, effect execution runs from the first keyframe to the last keyframe.
Numeric Keypad Control Block The numeric keypad control block is used for region selection, for saving and recalling snapshots and effects, for shot box 1 Mode selection buttons SNAP SHOT SHOT MASTR MCRO TRANS RATE P-BUS 2 Region selection buttons a Mode selection buttons EFF (effect): Press to save or recall effects.
M/E 1 and P/P: Select the corresponding regions, M/E-1 and PGM/PST. USER 1 and USER 2: Select the corresponding USER regions. DME1 to DME4: Select a DME channel. P-BUS: Select the P-BUS region. GPI: c Function selection buttons UNDO: After recalling a register, press this button to return to the state before recalling the register.
Auxiliary Bus Control Block SNAP SHOT SHOT MASTR MCRO TRANS RATE P-BUS 1 AUX delegation buttons 2 Bank selection buttons a AUX delegation buttons Press one of these buttons, turning it on, to select the bus to assign to the key row of the bank selected with the bank selection buttons.
Menu Control Block DISPL MENU COPY 1 Top menu selection buttons a Top menu selection buttons These select the menu appearing in the menu display. DISPL MENU FRAME COLOR COPY BKGD COPY MISC SWAP FRAME USER FILE SETUP PREFS PREFS PREFS PREFS PREFS8 button: When this button is on,...
Utility/Shot Box Control Block (MKS-8033 Utility/Shot Box Module, Option) 1 Bank selection buttons BANK BANK BANK BANK a Bank selection buttons Press any of the [BANK1] to [BANK4] buttons to select a bank of 24 memory recall buttons. The selected button lights amber. b Memory recall buttons Use these by allocating a shot box function.
Downstream Key Control Block (MKS-8032 DSK Fader Module, Option) 1 Key delegation buttons a Key delegation buttons Press one of the [DSK1] to [DSK4] buttons to delegate this control block to the corresponding keyer. b Independent key transition type selection buttons Press one of these buttons, turning it on, to select the downstream key transition type.
c Independent key transition execution section DSK1 (downstream key 1) ON to DSK4 ON buttons: Press these to instantaneously cut the downstream keys 1, 2, 3, and 4 in or, when the downstream keys are already inserted, cut them out. When the key corresponding to the button appears in the final program output, the button lights red, and otherwise lights amber.
Basic Menu Operations Menu Organization Operations on the DVS-9000 switcher system make frequent use of menu operations. This section describes the menus and their interrelationships. Overview All detailed settings for basic operations such as transitions, keys, DME, or wipes, are made in menus. There are also menus for carrying out general system control, managing setting data, and initial setup.
Menus accessed by pressing a button twice For certain buttons other than the top menu selection buttons, pressing twice in rapid succession directly recalls a related menu Button locations Buttons Transition control block of M/E-1 KEY1 bank KEY2 KEY3 KEY4 Transition control block of PGM/ DSK1 PST bank...
Button locations Independent key transition control block of M/E-1 or PGM/ PST bank Key control block Numeric keypad control block Basic Menu Operations Buttons Menus WIPE • M/E-1, Key1 to Key4>Transition>Wipe Adjust>Pattern Select • PGM/PST DSK1 to DSK4>Transition>Wipe Adjust>Pattern Select •...
Button locations Buttons Downstream key control block DSK1 DSK2 DSK3 DSK4 WIPE Buttons in M/E-1, PGM/ PST, or K-SS AUX bank to which the signal STORE indicated in “Buttons” column is FM1 to 8 assigned Color Bkgd1 Color Bkgd2 AUX delegation buttons FMS1, FMS2 a) The menu recalled depends on which of keyers 1 to...
Accessing a Menu To display, for example, the M/E- 1>Key1>Type menu, use any of the following operations. • Press the top menu selection button [M/E 1], then press the VF1 ‘Key1’ button and the HF1 ‘Type’ button in that order. •...
Interpreting the Menu Screen The menu screen consists of the following principal parts. When buttons on the screen are lit or represented in a depressed state, this indicates that the corresponding item or function is selected (set on). a Menu title button This shows the title of the menu screen.
When the Key Frame menu is currently shown: The menu screen switches to the menu that was on the screen immediately before the Key Frame menu. Menu Operations Selecting an item Use the following procedure. Press the VF button (1 to 7) for the desired group of items.
Knob Parameter Adjust- Setting values ment Soft Edge 0.00 to 100.00 softness Density 0.00 to 100.00 density When the [MENU] button in the device control block is lit, you can use the trackball and Z-ring to control the parameters. • Move the trackball on the x-axis to control the parameter for knob 1 or on the y-axis to control the parameter for knob 2.
Numeric keypad window 1 Item display 2 Max./min. value indication a Item display This is the name of the parameter being set in the numeric keypad window. b Max./min. (maximum/minimum) value indication This shows the maximum and minimum settings of the parameter. c Input value This is the value being input into the numeric keypad window.
Keyboard window 1 Item display 6 Shift button 5 Caps Lock button a Item display This is the name of the parameter being set in the keyboard window. b Input string This is the character string being input in the keyboard window. c Close button This closes the keyboard window.
g Space button This enters a space character. h Clear button This clears all of the characters in the input string. i Del button This clears the character immediately after the cursor in the input string. j Left button This moves the cursor one character to the left in the input string.
Chapter 3 Transitions Basic Operating Procedure...176 Key Priority Setting...179 Setting the Key Priority in the Transition Control Block ...179 Setting the Key Priority by a Menu Operation ...181 Display of the Key Output Status and Key Priority ...182 Selecting the Transition Type by a Menu Operation ...184 Super Mix Settings...185 Color Matte Settings...186 Executing a Transition ...187...
Basic Operating Procedure The positions of the principal buttons used for basic transition operation are as follows. For basic transition operations, use the following procedure. In the cross-point control block, select the background video with the background A row of cross-point buttons. Select the way in which the transition will affect the image, using the next transition selection buttons in the transition control block.
To change the keys and background presets in Setup menus simultaneously: Press the [ALL] button. To allocate a particular next transition button to the [ALL] button function, see “Operation Settings (Operation Menu)” in Chapter 16 (Volume 2). For the transition to change the key priority, set the priority for after the transition.
Using the transition preview function (page 196), you can check the transition on the preview monitor. Note To carry out DME wipes requires the optional BKDS-9470 DME board set. Carry out the transition in the transition execution section. For a gradual transition such as a mix (dissolve) or wipe: Press the [AUTO TRANS] button, or operate the fader lever.
Key Priority Setting You can select the key priority, that is, the order in which the keys are laid over each other, in the current video and after the transition. There are two ways of setting the priority: either using the [PRIOR SET] button in the transition control block, or using the Misc menu to access the Key Priority menu for the M/E or PGM/PST bank.
Holding down the [PRIOR SET] button, press the one of the next transition selection buttons [KEY1] to [KEY4] ([DSK1] to [DSK4] buttons in the PGM/PST bank) for the key to appear on top. The selected key now appears on top, on the program monitor. The priority of keys other than the selected one does not change.
To change the priority of more than one key, repeat the above operation as required. Execute the transition. The keys are rearranged based on the above set priority. Setting the Key Priority by a Menu Operation Changing the priority of the currently inserted keys Use the following procedure.
In the M/E or PGM/PST menu, select first VF7 ‘Misc,’ then HF4 ‘Next Key Priority.’ The Next Key Priority menu appears. For each of [Priority1], [Priority2], [Priority3], and [Priority4], select a key, to determine the key priority sequence. For details of the key priority sequence, see the figure shown for step 2 in the previous item (see page 181).
Selecting the Transition Type by a Menu Operation You can also select the required transition type by a menu operation. Use the following procedure. In the M/E or PGM/PST menu, select first VF7 ‘Misc,’ then HF1 ‘Transition.’ The Transition menu appears. Select the required transition type in the <Transition Type>...
Super Mix Settings To make the super mix settings, use the following procedure. For an overview of the super mix, see page 31. In the M/E or PGM/PST menu, select first VF7 ‘Misc,’ then HF1 ‘Transition.’ The Transition menu appears. Select [Super Mix] in the <Transition Type>...
Color Matte Settings To set the color matte of a preset color mix, use the following procedure. For an overview of the preset color mix, see page 31. In the M/E or PGM/PST menu, select first VF7 ‘Misc,’ then HF1 ‘Transition.’...
Executing a Transition There are two ways of executing a transition: as an auto transition by a button operation, and as a manual transition using the fader lever. You can also use a combination of these two modes. For an overview of the auto transitions and manual transitions, see “Executing a Transition”...
Setting the Transition Rate There are two ways of setting the transition rate: using the numeric keypad control block to enter a numeric value, or using the Misc menu to access the Transition menu for the M/E or PGM/PST bank. Setting the transition rate in the numeric keypad control block SHOT TRANS...
• To clear the entry, press the [CLR] button. Press the [ENTER] button. This confirms the entry, and the selected region name and the set transition rate appear in the numeric keypad control block display. The transition control block display of the same bank (M/E or PGM/PST) also shows the setting.
TRANS PVW button PTN LIMIT button LIMIT SET button Setting the pattern limit with the fader lever Use the following procedure. Move the fader lever to the position corresponding to a particular pattern size. • First make sure that the [PTN LIMIT] button is off. •...
Press the [Pattern Limit] button, turning it on. Adjust the following parameters. Knob Parameter Pattern Limit Transition rate a) 0.00%: Executing the transition does not change the video output at all. b) 100.00%: The transition is the same as when no pattern limit is set, but the cross-point button selections of the background A and B buses do not interchange when the transition completes.
• When you press the [CUT] button, the pattern limit is immediately released, and the image switches instantaneously. • When you press the [AUTO TRANS] button, until the state of the next transition, the transition is carried out over the duration given by the transition rate.
For an overview of the auto transition, see page 33. To carry out an instantaneous cut transition: Press the [CUT] button. To carry out a gradual transition: Press the [AUTO TRANS] button. This executes the transition at the preset transition rate (see page 188). While the transition is executing, the [AUTO TRANS] button lights amber.
If the transition rate is set to 100 frames, and the fader lever has moved through 1/4 of the transition, then the remaining 3/4 of the transition is carried out in 100 frames. Non-Sync State If the fader lever is in an intermediate position when a transition is completed as an auto transition, then the lever position no longer agrees with the transition state.
Fader Lever Operation in Bus Fixed Mode In the bus fixed mode there is a fixed relationship between the position of the fader lever and the signal output on each bus. Depending on the direction of the transition, the fader lever must therefore always be moved in a particular direction, as shown in the following table.
Transition Preview Carrying out a transition preview To carry out a transition preview, use the following procedure. For an overview of the transition preview, see page 34. In the M/E or PGM/PST bank transition control block, press the [TRANS PVW] button. The [TRANS PVW] button lights green, and the switcher is now in the transition preview mode.
Independent Key Transitions 1 2 3 4 BKGD PRIOR PRIOR To set independent transitions for the keyers on the M/E or PGM/PSET bank, use the independent key transition control block. To select the transition type and set the transition rate, use a menu operation. For an overview of the independent key transitions, see page 26.
Setting the Independent Key Transition Type You can also select the required independent key transition type by a menu operation. Use the following procedure. In the M/E or PGM/PST menu, select first the desired one from VF1 ‘Key1’ to VF4 ‘Key4,’ then HF6 ‘Transition.’ The Transition menu for the selected appears.
Key Setting Operations Using Menus There are two ways of making key settings: either using menus, or using the key control block. This section describes basic procedures for making key settings using the menus, taking the M/E-1>Key1 menu as an example. Operations in the Key menus are the same for all banks (M/E-1 and PGM/ PST).
Key Type Setting Setting the key type in a menu Use the following procedure. In the M/E-1>Key1 menu, select HF1 ‘Type.’ The Type menu appears. In the <Key Type> group, select the key type. Luminance: luminance key Linear: linear key Chroma: chroma key Color Vector: color vector key Wipe Pattern: wipe pattern key...
Set the parameters. • When a luminance key or linear key is selected Knob a) Setting this value to 1, produces the “through” state in which no filter is applied. The larger the value, the more strongly the filter applies. •...
To adjust the horizontal position or key source width for a luminance key, linear key, or chroma key: Press [Key Position], turning it on, and set the parameters. Knob Parameter H Phase Left Right To set the key priority: Press [Key Priority] or select VF7 ‘Misc’ and HF3 ‘Key Priority’...
Using the plane function In an additive mix, since no key is applied to the foreground, any variations in the (typically blue) background may appear in the composite image. To avoid this, a particular luminance level can be set for the (blue) background, and regions of lower luminance forcibly cut.
Knob Parameter Position V Size a) The setting ranges depend on the signal format, screen aspect ratio, and size settings. Select [Auto Start] in the <Auto> group. This executes an auto chroma key based on the color specified by the sample selector, and displays the composite image on the monitor.
In the <Color Cancel> group, set [Color Cancel] on. Adjust the following parameters. Knob Set [Key Active] on. The chroma key composite image now appears in the monitor. Key signal adjustments for color cancel When the color cancel function is set on, you can adjust the key signal for color cancel.
• When setting [Window] on and adjusting the detection range of the color cancel key Knob Parameter Crop Angle For details of the crop and angle parameters, see “Chroma key window” (page 38). • When setting [Y Balance] on and adjusting the ratio in which Y balance is added to the color cancel key Knob Parameter...
Adjust the following parameters. Knob Adjusting the chroma key shadow This function allows a shadow falling on the (typically blue) background color to be rendered more realistically. Since portions of the (blue) background of less than a certain luminance are treated as shadows, there is no effect on cutting out of the foreground.
Knob Parameter Selecting Key Fill and Key Source Selecting key fill and key source To select key fill and key source for key 1 on the M/E-1 bank, use the following procedure. In the M/E-1>Key1 menu, select HF1 ‘Type.’ The Type menu appears. In the <Key Fill>...
Auto Select: The signal allocated, being paired with the key fill bus signal, to a cross-point button is automatically selected as the key source. The setting of key fill and key source pairs is carried out in the Setup menu. (See “Cross-Point Settings (Xpt Assign Menu)”...
Adjust color 1 and color 2. To adjust color 1, select [Color1], and to adjust color 2, select [Color2], then adjust the following parameters. Knob Parameter Luminance Saturation To interchange color 1 and color 2, press the [Color Invert] button, turning it on.
• Separate edge off Knob a) In the “4H mode” and when [Fine Key] (page 214) is on, the setting value range is 0.00 to 4.00. b) When a wipe pattern key or key wipe pattern key is selected as the key type •...
When emboss is selected: Knob Parameter Adjustment Width Width Position Position Density Density a) The Density adjustment only affects the key edge. This can be adjusted separately from Key Density, and if Key Density is set to 0.00, the embossed edge effect only can be applied.
Knob To make the edge soft, press [Soft Edge] to set it on, and adjust the softness. Knob • For a normal edge, when [Soft Edge] is enabled, “key drop ON mode” (see page 42) turns on. • When a luminance key or linear key is selected as the key type, and clean mode is enabled, enabling [Soft Edge] turns the clean mode off.
In the <Edge Fill> group of the Edge menu, select [Matte], then press [Matte Adjust]. The edge fill Matte Adjust menu appears. In the <Edge Matte> group, select [MixColor], turning it on. Adjust the following parameters. Knob Parameter Adjustment Size Pattern size Softness Softness of pattern edge...
• When turning [Multi] on and replicating the pattern Knob a) See page 53. • When turning [Aspect] on and setting the aspect ratio of the pattern Knob a) See page 53. • When turning [Angle] on in the <Rotation> group and inclining the pattern Knob a) See page 51.
Knob Parameter Density Note If in the pattern selection described below you select “Mask Pattern,” and “Box” for the main mask, the “Size” parameter here cannot be adjusted. Set “Size” in the Main Mask menu. To adjust the pattern and color, press [Zabton Adjust]. The Zabton Adjust menu appears.
The Main Mask menu appears. In the <Mask Type> group, select the mask type. Key Mask: Masks a part of a key. Bkgd Mask: Masks a part of a background. In the <Mask Source> group, select the mask source. Box: signal from the dedicated box generator Pattern: signal from the dedicated pattern generator Set the mask source parameters.
To invert the black/white sense of the mask source, press the [Mask Invert] button, turning it on. When a pattern is selected as the mask source, set the pattern modifiers as required. • When turning [Position] on and setting the pattern position Knob Parameter Adjustment...
Using the subsidiary mask For example, to use the subsidiary mask for key 1 on the M/E-1 bank, use the following procedure. In the M/E-1>Key1 menu, select HF4 ‘Sub Mask.’ The Sub Mask menu appears. In the <Mask Type> group, select the mask type. Key Mask: Masks a part of a key.
Lit amber: A different key is assigned to the DME. Off: No key is assigned to the DME. In the DVS-9000 system, the [DME5] to [DME8] buttons are disabled. Using the key processed keyer signals (external processed key) To use the key processed keyer key fill and key source signals as reentry signals on the M/E or PGM/PST bank, in the Processed Key menu, press [Ext Proc Key], turning it on.
Lit green: The DME currently being monitored Lit amber: DME assigned to KEY Off: Unassigned DME In the DVS-9000 system, the [DME5] to [DME8] buttons are disabled. Press [Monitor Set]. This assigns the selected DME output to DME MON V and DME MON K.
• When edge blink is selected Knob Parameter Blink Rate Duty Video Processing You can adjust the luminance and hue of the selected key fill signal. For example, to apply video processing to the signal selected on the M/E-1 bank key 1 fill bus, use the following procedure. In the M/E-1>Key1 menu, select HF7 ‘Video Process.’...
Key Setting Operations With the Key Control Block This section describes the basic procedures for key settings using the key control block. M/E delegation buttons Key type selection buttons KEY1 AUTO SHOW Key fill/key source selection buttons Operations in the Key Control Block Selecting the bank and keyer To make key settings, first select the bank (from M/E-1 to M/E-3 and PGM/ PST) and keyer, then assign them to the key control block.
Using the M/E delegation buttons in the key control block, press the [M/ E1] button, setting it on. Using the key delegation buttons in the key control block, press the [KEY1] button, setting it on. This assigns the key control block to M/E-1 key 1. Parameter adjustment with the knobs When the button for a function requiring parameter settings is pressed (that is, on), you can set the parameters with the four knobs.
• When the [CRK] button is lit green Knob Parameter Clip Gain Density • When the [CVK] button is lit green Knob Parameter Y Clip Y Gain C Clip C Gain Y Filter C Filter Density • When the [PTN] button is lit green Knob Parameter Size...
When [Mix Color] is on, and the [MORE] button is lit amber Knob Parameter Luminance Saturation Size When [Mix Color] is on, and the [MORE] button is lit green Knob Parameter Luminance Saturation Soft When using the key fill bus signal: Press the [MATTE FILL] button, turning it off.
For an overview of the edge modifications, see page 40. The pressed button lights green, and you can now adjust the parameters with the knobs. The display beside each knob shows the first letter of the parameter name and the three-digit setting value. Setting the border parameters When the [BDR] button is lit green, the parameter settings depend on the key type and whether the separate edge function is active.
Setting the drop border or shadow parameters When the [DROP BDR] or [SHDW] button is lit green, the parameter settings differ between the “key drop OFF” and “key drop ON” modes (see page 42) as shown below. Switching between these two modes is made by turning the [KEY DROP] button on or off.
Knob a) In the “4H mode” and when [Fine Key] (page 214) is on, the setting value range is 0 to 4. b) When a wipe pattern key or key wipe pattern key is selected as the key type • Separate edge on The outline width settings can be made independently for left, right, top, and bottom sides.
Selecting a normal edge When all five edge type selection buttons are off, a normal edge is selected. If one of the buttons is lit, press it, turning it off. Softening the edge Press the [SOFT EDGE] button, turning it on. The button lights green, and you can now adjust the softness with knob 1.
• When box is selected Knob Parameter Left Right Bottom When box is selected and the [MORE] button is lit amber, there are more settings. Press the [MORE] button, so that it changes from amber to green to make the extra setting. Knob Parameter Soft...
Other Key Setting Operations Using an external processed key A key fill and a key source signal subjected to key processing in a keyer can be used as reentry signals on any M/E bank or the PGM/PST bank. Use the following procedure. Select the keyer to be allocated.
Key Snapshots Using the key snapshot function, you can instantaneously save all of the key settings, except the key insertion state (on/off) and key priority, in dedicated registers for later recall as required. Key Snapshot Operations Key snapshot operations are carried out in the downstream key control block (MKS-8032 DSK Fader Module).
Saving a key snapshot For example, the following procedure saves the state of the DSK1 settings. Press the key delegation button [DSK1], turning it on. Press the [K-SS] button, turning it on. The system switches to key snapshot mode, and the key source name display/key snapshot buttons show the status of registers 1 to 4 for DSK1.
Basic Procedure for Wipe Settings You carry out wipe setting operations principally using the Wipe menu for each of the M/E-1 and PGM/PST banks. This section describes the basic procedures for wipe settings, taking the M/E- 1> Wipe menu as an example. For details of independent key transition wipe settings, see “Wipe Settings for Independent Key Transitions”...
The patterns from the selected pattern group appear on the screen. For details of wipe patterns, see “Types of Wipe Pattern” (page 46) and the appendix “Wipe Pattern List” (Volume 2). Press the button to select the desired pattern. The parameters change according to the selected pattern, and you can adjust the pattern.
• When a diamond dust wipe is selected (pattern number 274) Knob For details of a pattern mix, see the next section. For details of applying pattern modifiers, see “Setting Wipe Modifiers” (page 242). Pattern Mix Combining two patterns You can combine two selected patterns (referred to as main and “sub”) to form a new pattern.
In the M/E-1>Wipe menu, select HF2 ‘Pattern Mix.’ The Pattern Mix menu appears. In the <Pattern Mix> group, select the type of pattern mix. Mix: mix +Nam: positive Nam –Nam: negative Nam Morphing: morphing For an overview of types of pattern mix, see page 47. Depending on the selection in step 4, set the following parameters.
Knob You can also apply the dust mix function to the pattern generated by a pattern mix. Note When a rotary wipe (pattern numbers 100-107, 150, 151, 156, 158, 160, 162, 516, 518, 604, 606, 624, and 661) or random/diamond dust wipe (pattern numbers 270-274) is selected, the dust mix function is not available.
The following sections show examples of modifying the main pattern. Specifying the wipe direction (Direction) You can specify the wipe direction (normal/reverse). To specify the wipe direction in a menu Use the following procedure. In the M/E-1> Wipe menu, select HF4 ‘Edge/Direction.’ The Edge/Direction menu appears.
In the M/E-1> Wipe menu, select HF4 ‘Edge/Direction.’ The Edge/Direction menu appears. In the <Edge> group, select the edge type. Border: border Soft: soft edge Soft Border: soft border For an overview, see “Edge” (page 50). Set the parameters according to the selection in step 2. •...
color matte or a two-color combination in the <Edge Matte> group. Flat Color: Adjust color 1 with the following parameters. Knob Parameter Luminance Saturation When you select Mix Color for a two-color combination, see the next paragraph. Carrying out a color mix for the edge fill matte When you selected [Matte] for the border or soft border edge fill, you can combine color 1 and color 2.
If you selected Pattern, you can also carry out the pattern selection by pressing the [Mix Ptn Select] button in the Matte Adjust menu, to display the Mix Ptn Select menu. Select any pattern appearing in the Mix Ptn Select menu (standard wipe patterns 1 to 24) by pressing the appropriate button, and you can then adjust the following parameters.
• When turning [Speed] on in the <Rotation> group and rotating the pattern at a constant rate Knob Parameter Speed a) See page 52. To adjust color 1, set [Color1] on, and to adjust color 2 set [Color2] on, then adjust the parameters. Knob Parameter Luminance...
In the device control block, press the [M/E1] or [P/P] button, turning it on. The buttons in the device control block are assigned to the wipe position setting as follows. Button name K1 CB1 K2 CB2 K3 FM1 K4 FM2 MAIN Button name X, Y...
Speed: Rotate at a fixed rate. Magnitude: Rotate through a particular angle during the course of the transition. For an overview of the rotation, see page 51. According to the selection in step 2, set the following parameters. • When Angle is selected Knob Parameter Angle...
Setting the wipe pattern replication (Multi) You can set pattern replication independently for the main pattern and sub pattern. Use the following procedure. In the M/E-1> Wipe menu, select HF5 ‘Main Modify.’ The Main Modify menu appears. Press the [Multi] button, turning it on. Set the following parameters.
In the <Pairing> group, select the slit direction. H: Create slits in the horizontal direction. V: Create slits in the vertical direction. Set the following parameters. Knob Parameter Width H Offset V Offset a) See page 54. Applying modulation to the wipe pattern (Modulation) You can apply modulation independently to the main pattern and sub pattern.
Applying barrel or pincushion distortion to the edge of the wipe pattern (Spring) You can set the spring function independently for the main and sub patterns. Use the following procedure. In the M/E-1 > Wipe menu, select HF5 ‘Main Modify.’ The Main Modify menu appears.
Modifiers Type of wipe Standard Enhanced Rotary Split Edge Positioner Rotation Aspect ratio Pattern replication Pairing Modulation (H/V) Modulation (Fringe) Spring Spiral a) Not patterns 1 to 16, 19, and 20 b) Not patterns 300 to 303 c) Not patterns 100 to 103, 150, 151, 516, 518, 604, and 606 d) Not patterns 1 to 8, 17, and 18 e) Not patterns 220 to 223 f) Not patterns 19 and 20...
Wipe Settings for Independent Key Transitions You carry out independent key/downstream key transition wipe setting operations using the Wipe Adjust menu for each keyer. For an overview of independent key transitions, see page 26. This section describes the independent key transition wipe settings, taking the M/E-1>Key1>Transition>Wipe Adjust menu as an example.
Press the button for the desired pattern. Setting Independent Key Transition Wipe Modifiers Available modifiers You can use the following modifiers with an independent key transition wipe. Note that the available modifiers may depend on the pattern you are using. •...
Press [Position] in the Key1 Wipe Adjust menu, turning it on. Set the following parameters. Knob a) See page 51. To move the pattern from its current position to the center through the course of a transition Press [Auto Center] in the <Position> group, turning it on. Rotating the wipe pattern (Rotation) Use the following procedure.
Knob Parameter Magnitude a) See page 52. Setting the wipe pattern aspect ratio (Aspect ratio) Use the following procedure. Press [Aspect] in the Key1 Wipe Adjust menu, turning it on. Set the following parameter Knob Parameter Aspect a) See page 53. Replicating the wipe pattern (Multi) Use the following procedure.
Basic Procedure for DME Wipe Settings You carry out DME wipe setting operations principally using the DME Wipe menu for each of the M/E-1 and PGM/PST banks. This section describes the basic procedures for DME wipe settings, taking the M/E-1> DME Wipe menu as an example. Note To carry out DME wipes requires the BKDS-9470 DME Board Set.
Select the desired DME wipe pattern group with one of the following buttons. In two-channel mode, only Slide Squeeze and User Program are selectable. Slide Squeeze: slide and squeeze Split Door: split and door Flip Tumble: flip tumble Page Turn Roll: page turn and page roll User Program: user programmable DME For details of DME wipe patterns, see “Types of DME Wipe Pattern”...
In the <Edge> group, select the edge type. Border: border Soft Border: soft border Set the parameters according to the selection in step 2. • When border is selected Knob • When soft border is selected Knob Setting the DME wipe position (Positioner) Use the following procedure.
DME Wipe Settings for Independent Key Transitions You carry out independent key/downstream key transition DME wipe setting operations using the DME Wipe Adjust menu for each keyer. For an overview of independent key transitions, see page 26. This section describes the independent key transition DME wipe settings, taking the M/E-1>Key1>Transition>DME Wipe Adjust menu as an example.
In the <Pattern Select> group of the Key1 DME Wipe Adjust menu, press [1ch]. The Pattern Select menu for one-channel mode appears. Select the desired DME wipe pattern group with one of the following buttons. Slide Squeeze: slide and squeeze Split Door: split and door User Program: user programmable DME For details of DME wipe patterns, see “Types of DME Wipe Pattern”...
Frame Memory Operations For an overview of frame memory concepts, see “Frame Memory” (page 61). Preparations Allocating the frame memory outputs (FM1 to FM8) to cross- point buttons To output a frame memory image to a monitor, for example, the output signal from the frame memory (FM1 to FM8) must be allocated to a cross-point button.
In the auxiliary bus control block, press the AUX delegation button to which frame memory source bus 1 is allocated, turning it on. For allocation of buses to the AUX delegation buttons, see “AUX Delegation Buttons Settings (Aux Assign Menu)” in Chapter 16 (Volume In the key row of the bank selected in step 1, select the signal to be used for the input image.
In the Frame Memory menu, select VF2 ‘Edit’ and HF1 ‘Select.’ The Edit>Select menu appears. Select the target frame memory. For the procedure, see page 267. Select HF2 ‘Freeze.’ The Edit>Freeze menu appears. In this menu, you can enable the pair setting (see page 267).
Press [Store]. The keyboard window (see page 173) appears. In the keyboard window, enter the file name (maximum 8 characters). In the keyboard window, press the [Enter] button. This saves the freeze image in frame memory. Note Turning off the system deletes all the freeze images saved in frame memory.
Setting a mask Masks can be set separately for frame memory source buses 1 and 2. To apply a mask to the signal selected on frame memory source bus 1, for example, use the following procedure. In the Frame Memory menu, select VF2 ‘Edit’ and HF6 ‘Input Mask.’ The Edit>...
Knob Parameter Adjustment Size Size of pattern Soft Edge softness of pattern • When [Ext Key] is selected Knob Parameter Adjustment Clip Key signal reference level Gain Key sensitivity If you selected [Pattern] as the mask source in step 2, set the pattern modifiers as required.
If in step 2 you selected Pattern or [Ext Key] for the mask source, if required press [Sub Mask1 Invert] to invert the mask source. To link the masks on frame memory source buses 1 and 2, press [Mask Link], turning it on. Recalling Images Recalling an image saved in memory To recall an image file saved in memory, and allocate it to the frame memory...
To preview the combined memory image and input image (the image to be written to temporary memory) on the monitor screen, in the <Output> group press [Memory Input] to select it. To select the input signal, in the <Input> group select the signal. FMS: Frame memory source bus signal.
Press [Store]. The keyboard window appears. In the keyboard window, enter the file name (maximum 8 characters). In the keyboard window press the [Enter] button. This saves the freeze image as a file in memory. Selecting the way in which images are combined To select the way in which the memory image and input signal are combined (see page 63), use the following procedure.
Knob Parameter Adjustment Soft Edge softness of pattern You can carry out knob adjustment of the parameters Size and Soft in the Composite Adjust menu. • When [Ext Key] is selected Knob Parameter Adjustment Clip Reference level for key signal generation Gain Key sensitivity •...
• When turning [Aspect] on and setting the aspect ratio of the pattern Knob a) See page 53. • When turning [Rotation Angle] on and inclining the pattern Knob a) See page 51. When you selected a pattern key or external key, if required press [Key Invert] to invert the key.
In the Frame Memory menu, select VF3 ‘Reposition/Lock’ and HF2 ‘Reposition.’ The Reposition/Lock>Reposition menu appears. In this menu, you can also enable the frame memory pair function (see page 267). In the <Reposition> group, select the movement mode (see page 64). Normal: Move in normal mode.
Image Data Management You can carry out the following operations on the files in which images are saved. • Delete • Rename For an overview of file management, see page 64. Deleting a file Use the following procedure. In the Frame Memory menu, select VF4 ‘File’ and HF1 ‘Delete.’ The File>Delete menu appears.
Color Background Setting Operations You carry out color background settings in the Color Bkgd menu. This section describes the settings menu for color background 1 as an example. For an overview of the color background, see page 65. Color Background Settings Menu Accessing the Color Bkgd1 menu Use either of the following operations.
Making a color combination (color mix) To combine color 1 and color 2, use the following procedure. In the <Matte> group of the Color Bkgd1 menu , press [Mix Color], turning it on. Set the following parameters as required. Knob Parameter Size Soft...
• When turning [Multi] on and using replications of the same pattern Knob a)See page 53. • When turning [Aspect] on and setting the aspect ratio of the pattern Knob a) See page 53. • When turning [Angle] on in the <Rotation> group and slanting the pattern Knob a) See page 51.
Basic Copy and Swap Operations Copy and Swap You can carry out copy and swap operations by using the menus. Accessing the Copy/Swap menu In the menu operation section top menu selection buttons, press the [Copy/ Swap] button. Here a copy/swap operation on wipe data is described by way of example, using the Copy/Swap>Wipe menu, but the same general procedure applies to all of the following menus.
• Press the arrow keys to scroll the reverse video cursor. In the Color menu, by pressing the category selection keys outside the arrow keys, it is possible to jump to a category within the list. • Turn the knobs to make the setting. Knob Parameter Adjustment...
Misc Menu Operations In the Misc menu, you can switch the safe title function on or off for each output. Switching the safe title function on or off Use the following procedure. In the menu control block, press the top menu selection button [Misc] and select VF2 ‘Safe Title.’...
AUX Menu Operations AUX Bus Settings Making video process settings for an AUX bus Make the settings as follows. In the Aux/Mon >Aux Bus menu, using any of the following methods, select the AUX bus to which the settings apply. •...
Video Process Settings This section describes operations on the M/E-1 and PGM/PST background A and B buses, and utility buses 1 and 2. For these operations, use the Misc >Video Process menu in the respective operating bank. For video process settings on other buses, see the following. •...
Index Additive mix 37 Alarm 128 Angle 51 Aspect ratio 53, 249, 257 Attributes 120 Auto chroma key adjust- ments 204 AUTO DELEG button 146 AUTO TRANS button 141 Auto transition 33, 120, 192 Auto/manual transition combi- nation 193 bus settings 127, 291 delegation buttons 157 menu operations 291 Auxiliary bus control block...
buttons 142 setting by a menu opera- tion 190 setting with the fader lever transition 191 Pattern mix 47, 240 types 47 Pattern replication 53 P-BUS devices 103 control 104 Perspective 80 Plane function 38 Positioner 51, 247, 255, 262, Positive NAM 47 Posterization 85 Preset color mix 31...
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