Glossary - Nintendo DSi XL Operation Manual

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109

Glossary

Term
SSID
This is the name of network that you're trying to connect to. It's also known as
(Service Set Identifier)
ESS-ID or network name.
A key is a tool which allows for the encryption of data sent between the
Key
Nintendo DSi XL and an access point. The access point and the system must be
set to the same value. It's also known as a code key or password.
An IP address is a unique set of numbers that identifies computers on a
IP Address
network.
The value that indicates which number of the IP address represents the
Subnet Mask
network to which the IP address is attached.
The Gateway IP is the machine on a network that tells other computers on
Gateway IP
the same network where to go to find either other computers on the same
network, or how to get out of the network to access the Internet.
DNS, or Domain Name Service, is the method of translating the name of a
Primary DNS /
website to the IP address of the computer on which that website is contained.
Secondary DNS
This server's IP address will be entered during pre-connection set up.
DHCP Server (Dynamic
The server that broadcasts gives you the IP address and other information
Host Control Protocol)
needed for network communications.
A unique identifying number placed on every piece of network hardware.
MAC Address
The Nintendo DSi XL has a MAC address.
The process of a router or other network machine within a LAN modifying IP
NAT (Network
address settings to allow the Nintendo DSi XL system to connect to the Internet.
Address Translation)
Depending on the network environment, the use of NAT may cause difficulties
in connecting to the Internet.
MTU (Maximum
This number represents the largest amount of data that can be sent at one time
Transmission Unit)
over a network.
A method of encryption used to protect transmissions between the Nintendo
WEP
DSi XL system and an access point.
A method of encryption used to protect transmissions between the Nintendo DSi XL
WPA-PSK (TKIP)/
WPA2-PSK (TKIP)
system and an access point. The encryption used is more secure than WEP security.
A method of encryption used to protect transmissions between the Nintendo
WPA-PSK (AES)/
DSi XL system and an access point. The encryption used is more secure than
WPA2-PSK (AES)
WEP and TKIP security.
Definition
Term
Wi-Fi Protected
An easy to use security setting for protecting communications with a wireless
Set Up
LAN device.
Proxy
A server that works relays a variety of access to the Internet.
The unique identification number assigned to a specific Nintendo DS when
using Nintendo Wi-Fi Connection. This number is assigned automatically
Wi-Fi Connection ID
when you first connect to Nintendo WFC, and it can change if connection
settings are overwritten.
Information you enter when setting up your connection settings and
Wi-Fi Profile
Wi-Fi Connection ID.
About Wireless Security and Key Input
• Characters entered on the connection configuration screen appear as asterisks (*).
• There are two key-entry methods; ASCII, which uses both letters and
numbers, and hexadecimal, which uses numbers 0 through 9, and letters a through f.
• The Nintendo DSi XL system only works with access points using key-based encryption. If the access
point to which you are trying to connect uses a different encryption method, you will have to change
the access points encryption method.
• For setting details, see the instruction booklet of the access point you will be using.
About Entering WEP Keys
• You can register up to four keys on a standard access point. To connect your Nintendo DSi XL, be sure to
use the WEP key being used on the access point side.
• The number of characters used by keys differs depending on the method
being used.
ASCII: 5, 13, or 16
Hexadecimal: 10, 26 or 32
About Entering WPA Keys
• The number of characters used by keys differs depending on the method being used.
ASCII: 8 to 63 characters
Hexadecimal: 64 characters
110
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